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Second, we will assign environment maps to the objects to demonstrate how their reflections change, compared to the first render when they reflect the global environment map. Then, we will analyse analyze how the objects appear in the rendered image based on the environment priority they are assigned. We want to efficiently render several views of the scene, using the Environment Override and Environment Priority.
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Step 1: Set the Global Environment Map
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Step 2: Set the Objects Environment Maps
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Result Render
The renders below show changes in the reflection of the teapot and the trays, depending on the environment priority value we set. The texture map with the highest priority (2) overrides the global Environment map (which is a Gradient map in this case) as well as the Environment maps of the objects with lower environment priorities 1 and 0. This can be seen in the reflections of the objects with lower environment priorities.
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