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This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

VRayVFB  –     When enabled, the render element appears in the V-Ray Frame Buffer.

Deep output – Specifies whether to include this render element in deep images.

Output type  – The type of output desired:

Integer (no AA)    Material IDs are exported within the EXR or VRay Image format image as an Integer value, one integer per pixel. Colors shown in the V-Ray Frame Buffer are for visual representation only, and are not saved as part of the render element file itself. Antialiasing around the edges of the object or material is not represented.
Color (with AA)  –  Material IDs are set to a solid color depending on the Material ID set in the 3ds Max Material Editor. A wide range of preset colors is used (red, green, blue, pink, purple, orange, etc.) to accommodate a large number of Material IDs. The edges of objects or materials are antialiased where they meet other parts of the scene.

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