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V-Ray GPU also reports how much memory it uses for textures/geometry/Light Cache/etc. in the V-Ray log. If you enable the Show GPU stats in VFB checkbox from the V-Ray tab of the render settings, the memory usage information is printed in the VFB itself as well.
How do I setup V-Ray GPU as my production renderer? What are the differences between IPR and Production mode?
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Light Cache can be used as secondary GI engine with V-Ray GPU for production both production rendering and IPR. Brute Force is always used as the primary GI engine. In IPR mode, however, Brute Force is always used for primary and secondary GI engine, regardless of the GI engine settings, unless you load your Light Cache from a file. The reason for that is that the Light Cache is view dependent, and recalculating it every time the camera changes its position in IPR doesn't make much sense.
Why do the bump maps look different?
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