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preset – Offers some commonly used hair settings as presets. You can choose between White, White (Fur), Sandy Blond, Golden Blond, Light Brown, Dark Brown, Aged Dark Brown, Ginger Red, Auburn, Scarlet Red(Dyed), Atlantic Blue (Dyed), Lagoon Blue (Dyed), Black presets. See the Presets example below for more information. 

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subdivs – Controls the number of samples to use when defining the quality of the final rendering of the material. Lower values will render faster, but the result will be noisier. Higher values take longer but produce smoother results. This parameter is only available when Use local subdivs is enabled in the Global DMC settings. This parameter is not available when the renderer is set to GPU.


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Anchor
presets
presets
 

Example: Presets

 

Section
Column
width25%

 

Column
width50%
Image slider
Panel
borderStylenone

Image Added

White

 
Panel
borderStylenone

Image Added

White (Fur)

Panel
borderStylenone

Image Added

Sandy Blond

Panel
borderStylenone

Image Added

Golden Blond

Panel
borderStylenone

Image Added

Light Brown

Panel
borderStylenone

Image Added

Dark Brown

Panel
borderStylenone

Image Added

Aged Dark Brown

Panel
borderStylenone

Image Added

Ginger Red

Panel
borderStylenone

Image Added

Auburn

Panel
borderStylenone

Image Added

Scarlet Red (Dyed)

Panel
borderStylenone

Image Added

Atlantic Blue (Dyed)

Panel
borderStylenone

Image Added

Lagoon Blue (Dyed)

Panel
borderStylenone

Image Added

Black

Column
width25%

 

 

Notes

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Fancy Bullets
typecircle
  • Proper gamma workflow is essential for realistic rendering of hair.  
  • To apply the VRayHairNextMtl material to a 3ds Max Hair & Fur modifier, use the mr Parameters section as described here.

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