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This page provides information on V-Ray SDK.
Overview
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The V-Ray SDK is included comes with the installation of V-Ray for 3ds Max installation and allows the creation of V-Ray compatible materials, textures, lights, atmospheric effects, cameras, and custom geometric primitives. In addition, the V-Ray SDK includes the source code for some of the additional V-Ray plugins - for example, the VRayDomeCamera plugin.
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The V-Ray SDK is installed with the "Workstation" installation type and is normally installed in the folder " C:\Program Files\Chaos Group\V-Ray\3ds Max NNNN" #### where NNNN #### is the version of 3ds Max (2020, 2021, etc.).
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\samples – Includes the source code for some of the plugins that ship with V-Ray (e.g. the VRayDomeCamera plugin), as well as some additional samples (e.g. VRayBlinnMtl).
Compiling the Samples
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The sample projects come with a CMake project that can be used to generate Microsoft Visual Studio 2017 solutions or Ninja projects.
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The project files for the samples are in .dsp file format and need to be converted for newer versions of Visual Studio. To build the samples for 3ds Max 2013 and later, follow these steps:
You should now be able to build the project successfully. |