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The resigned V-Ray Frame Buffer (VFB) is a second generation V-Ray virtual frame buffer.

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New VFB is available in 3ds Max 2018 or later. Older 3ds Max versions only support the previous V-Ray VFB.

New VFB is much more than a render image holder window. The new enhanced version provides a higher level of post processing adjustments and ability to modify your scene from inside the new VFB. Here is a list of old and new benefits you should know:

  • Image preview:
    Loads render elements channels via a dropdown list;
    Works with display corrections;
    Loads various 8bit and 32bit file formats, including V-Ray resumable files;
    Image comparison between 2 or 4 renders;
  • Image management:
    Keeps the rendered image in full 32-bit floating point format;
    Can store history of rendered images with their post rendering corrections;
    Can save corrected output to various image formats;
  • Image editing and post processing:
    Set Color Corrections to rendered image and its elements;
    Composite mode for Back to Beauty workflow including layers corrections;
    LightMix control on lights contribution in the rendered image;
  • Scene editing:
    Can modify actual lights values by transferring updated intensity and color from LightMix mode;
    IPR camera navigation and focus control from inside VFB;
  • Render management:
    Denoiser control;
    Region rendering control and test resolution;
    Allows you to choose the order in which the buckets are rendered;
    Automatic render resolution adjustment in IPR when the new VFB window is resized;

To use the VFB for rendering, turn on the Enable built-in frame buffer option in the Frame buffer rollout under the V-Ray tab in the Render Setup window.

New VFB also has some limitations which are listed in the Notes section below.

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titleUI Path: ||V-Ray Toolbar|| > Last VFB button
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||V-Ray Toolbar|| > Last VFB button

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||Render Setup window|| > V-Ray tab > Frame buffer rollout > Show last VFB button 

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The V-Ray Frame Buffer menu holds the main frame buffer commands. Some of the options are also available in the VFB toolbar for a quick access.

 

Menu

Menu Options

File

Save current channel Saves the currently loaded channel to an image file format.

Save all image channels to separate files – Saves all the render elements to separate files. Press the options(Image Added) button to open a menu with more settings.

Save all image channels to single file Saves the image to a single multi-channel EXR or .vrimg file.

Load image – Opens an image file to be previewed in the V-Ray Frame Buffer.

Render

Start interactive rendering – Starts IPR.

Abort rendering Stops the current rendering.

Render Starts rendering.

IPR Debug Shading – Enables the Debug shading/Isolate selected options in IPR. The submenu gives access to the following modes:

Isolate Selected – Renders only the selected object(s), while the rest of the scene is rendered black. You can also select material or texture nodes to isolate all objects with the assigned shader;
Isolate Locked Selection – Locks the selection to the currently selected object(s). Changes to other objects or lights can be made while rendering the same isolated object(s);
Lightning – Renders only the light contribution in the scene;
Ambient Occlusion – Renders ambient occlusion for the scene;
Wireframe – Renders the scene objects in wireframe;
Normals – Shows the normals of the scene objects;
UVs – Displays the UV coordinates of the scene objects.

Image

Follow mouseRenders the closest bucket found to the mouse pointer, when using the bucket image sampler. If the progressive sampler is used, V-Ray samples the closest pixels to the mouse pointer.

Follow mouseDrag the mouse over the VFB while rendering to change what part of the image is sampled first;
Follow mouse (locked) – Locks the bucket (or sampling) starting point.

Copy current channel to clipboard – Copies the current channel to the clipboard.

Duplicate to host frame bufferCreates a 3ds Max virtual frame buffer copy of the current VFB. 

Clear image – Clears the contents of the frame buffer. This is useful when starting a new render to prevent confusion with the previous image.

View

Display color space – Specifies the color space, in which the image is displayed.

None – Does not specify a color space;
sRGB – Displays the image in sRGB color space;
OCIO – Displays the image in a color space loaded from an OCIO configuration file;
ICCDisplays the image in a color space loaded from an ICC configuration file;
Gamma 2.2Displays the image in Gamma 2.2 color space.

Zoom VFB – Zooms in/out the rendered image in the VFB.

Zoom 50% – Zooms out to 50%;
Zoom 100% – Zooms to 100%. Alternatively, double-click in the VFB with the left mouse button;
Zoom 150% – Zooms in to 150%;
Zoom to fit – Zooms the current image to fit in the VFB. If Render Region is active – zooms to the region.

Channels – Chooses which channels to see.

View red channel – Displays the red channel;
View green channelDisplays the green channel;
View blue channelDisplays the blue channel;
Switch to alpha channel – Displays the alpha channel;
Monochromatic mode –Displays the image in monochromatic mode.

Test resolutionEnables test resolution in VFB. The submenu allows choosing a percentage of the render resolution to set as the test resolution. You can choose between 10%, 25%, 50%, 75%, 110%, 125% and 150%. Note: This only affects V-Ray and does not affect the native 3ds Max test resolution setting found under 3ds Max's Render Setup dialog.

Color clamping – Opens the color clamping submenu options:

Force color clamping – Forces color clamping;
View clamped colors – Displays the clamped colors.

Use pixel aspect – Enables visualization of the pixel aspect ratio.

StereoEnables stereoscopic preview. You can view the image in stereo in red/cyan or green/magenta.

Options

VFB settings – Opens the VFB Settings window where you can adjusts settings for Render View, Render Region, History and Layers.

VFB Toolbar

Batch image processing – Allows processing of multiple .vrimg files with the same layer tree changes at the same time.

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saveall
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Save all image channels to separate files options

Image Added

Save VFB color corrections to render elements – When enabled, all color corrections are saved to the render channels (as opposed to only the RGB and effectsResult channels).

Batch Image Processing

Image Added

Input folder – Specifies a path to start images.

Output folder – Specifies a path for the output images.

Layer preset – Specifies a layer tree corrections preset.

Output filenames suffix – Specifies a suffix added to the output image filenames.

Overwrite existing – Enables overwrite of existing files with the same name in the output folder.

Render

Start interactive rendering – Starts IPR.

Abort rendering Stops the current rendering.

Render Starts rendering.

IPR Debug Shading – Enables the Debug shading/Isolate selected options in IPR. The submenu gives access to the following modes:

Isolate Selected – Renders only the selected object(s), while the rest of the scene is rendered black. You can also select material or texture nodes to isolate all objects with the assigned shader;
Isolate Locked Selection – Locks the selection to the currently selected object(s). Changes to other objects or lights can be made while rendering the same isolated object(s);
Lightning – Renders only the light contribution in the scene;
Ambient Occlusion – Renders ambient occlusion for the scene;
Wireframe – Renders the scene objects in wireframe;
Normals – Shows the normals of the scene objects;
UVs – Displays the UV coordinates of the scene objects.

Image

Follow mouseRenders the closest bucket found to the mouse pointer, when using the bucket image sampler. If the progressive sampler is used, V-Ray samples the closest pixels to the mouse pointer.

Follow mouseDrag the mouse over the VFB while rendering to change what part of the image is sampled first;
Follow mouse (locked) – Locks the bucket (or sampling) starting point.

Copy current channel to clipboard – Copies the current channel to the clipboard.

Duplicate to host frame bufferCreates a 3ds Max virtual frame buffer copy of the current VFB. 

Clear image – Clears the contents of the frame buffer. This is useful when starting a new render to prevent confusion with the previous image.

View

Display color space – Specifies the color space, in which the image is displayed.

None – Does not specify a color space;
sRGB – Displays the image in sRGB color space;
OCIO – Displays the image in a color space loaded from an OCIO configuration file;
ICCDisplays the image in a color space loaded from an ICC configuration file;
Gamma 2.2Displays the image in Gamma 2.2 color space.

Zoom VFB – Zooms in/out the rendered image in the VFB.

Zoom 50% – Zooms out to 50%;
Zoom 100% – Zooms to 100%. Alternatively, double-click in the VFB with the left mouse button;
Zoom 150% – Zooms in to 150%;
Zoom to fit – Zooms the current image to fit in the VFB. If Render Region is active – zooms to the region.

Channels – Chooses which channels to see.

View red channel – Displays the red channel;
View green channelDisplays the green channel;
View blue channelDisplays the blue channel;
Switch to alpha channel – Displays the alpha channel;
Monochromatic mode –Displays the image in monochromatic mode.

Test resolutionEnables test resolution in VFB. The submenu allows choosing a percentage of the render resolution to set as the test resolution. You can choose between 10%, 25%, 50%, 75%, 110%, 125% and 150%. Note: This only affects V-Ray and does not affect the native 3ds Max test resolution setting found under 3ds Max's Render Setup dialog.

Color clamping – Opens the color clamping submenu options:

Force color clamping – Forces color clamping;
View clamped colors – Displays the clamped colors.

Use pixel aspect – Enables visualization of the pixel aspect ratio.

StereoEnables stereoscopic preview. You can view the image in stereo in red/cyan or green/magenta.

Options

VFB settings – Opens the VFB Settings window where you can adjusts settings for Render View, Render Region, History and Layers.


VFB Toolbar

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Image Added

This dropdown gives access to render elements rendered for the scene. The selected render element is displayed in the VFB. By default, the RGB color and Alpha render elements are available. Any additional render elements that have been added to the scene also appear in the drop-down.

Image Added

Displays the coordinates of the mouse pointer.

Image Added

Specifies the sampled area size. Click on the arrow to open a context menu with the available sampled area sizes: 1x1, 3x3, 5x5, and 7x7.

Image Added

Signifies whether color and display corrections are applied (RGB) or not (Raw) when showing the sampled pixel values at the current mouse pointer position.

Image Added

Displays the RGB pixel values at the current mouse pointer position before applying any color corrections.

Image Added

Specifies RGB values. Click on the arrow to open a context menu with the available options.

None – Does not specify the RGB value.
HSV – Specifies the Hue, Saturation and Value of the pixel under the current mouse position.
Web – Specifies the HEX of the pixel under the current mouse position.
8bit – Specifies the 8bit color palette of the pixel under the current mouse position.

Image Added

Displays the Hue, Saturation and Value of the pixel under the current mouse position when HSV is selected.

Image Added

Displays the HEX of the pixel under the current mouse position when Web is selected.

Image Added

Displays the 8bit color palette of the pixel under the current mouse position when 8bit is selected.

Image Added

Locks the mouse pointer coordinates and displays information for the selected pixel.

Image Added

Shows corrected colors.

Image Added

Shows the V-Ray Log which contains messages about the render process. The V-Ray Log is also available in the Log tab.

Image Added

Displays the red channel.

Image Added

Displays the green channel.

Image Added

Displays the blue channel.

Image Added

Displays the Alpha channel.

Image Added

Saves the image to disk. Press and hold the icon to bring up the submenu:

Save current channel – Saves the current channel to an image file format;
Save all image channels to separate files – Saves all the render elements into separate files. Press the options(Image Added) button to open a menu with more options.
Save all image channels to single file – Saves the image into a single multi-channel EXR or .vrimg file.

Image Added

Clears the contents of the frame buffer. This is useful when starting a new render to prevent confusion with the previous image.

Image Added

Renders the closest bucket found to the mouse pointer, when using the bucket image sampler. If the progressive sampler is used, V-Ray samples the closest pixels to the mouse pointer. With this option enabled, you can right-click on the image and select Lock bucket starting point to lock the bucket (or sampling) starting point.

Image Added

Enables/disables test resolution in the VFB. Press and hold to bring up the submenu to select the percentage of the render resolution to set as the test resolution. Note: This only affects V-Ray and does not affect the native 3ds Max test resolution setting found under 3ds Max's Render Setup dialog.

 

Image Added

Image Added

Allows you to render regions in the VFB. See the New V-Ray Frame Buffer section for more information.

Image Added

Enables the Debug shading/Isolate selected options in IPR. Press and hold to choose between the different modes:

Isolate Selected – Renders only the selected object(s), while the rest of the scene is rendered black. You can also select material or texture nodes to isolate all objects with the assigned shader;
Isolate Locked Selection – Locks the selection to the currently selected object(s). Changes to other objects or lights can be made while rendering the same isolated object(s);
Lightning – Renders only the light contribution in the scene;
Ambient Occlusion – Renders ambient occlusion for the scene;
Wireframe – Renders the scene objects in wireframe;
Normals – Shows the normals of the scene objects;
UVs – Displays the UV coordinates of the scene objects.

Image Added

Image Added

Starts IPR. If there is more than one camera in the scene, hold left mouse button to display a list of the available cameras.

Image Added

Stops the current rendering.

Image Removed

This dropdown gives access to render elements rendered for the scene. The selected render element is displayed in the VFB. By default, the RGB color and Alpha render elements are available. Any additional render elements that have been added to the scene also appear in the drop-down.

Image Removed

Displays the coordinates of the mouse pointer.

Image Removed

Specifies the sampled area size. Click on the arrow to open a context menu with the available sampled area sizes: 1x1, 3x3, 5x5, and 7x7.

Image Removed

Signifies whether color and display corrections are applied (RGB) or not (Raw) when showing the sampled pixel values at the current mouse pointer position.

Image Removed

Displays the RGB pixel values at the current mouse pointer position before applying any color corrections.

Image Removed

Specifies RGB values. Click on the arrow to open a context menu with the available options.

None – Does not specify the RGB value.
HSV – Specifies the Hue, Saturation and Value of the pixel under the current mouse position.
Web – Specifies the HEX of the pixel under the current mouse position.
8bit – Specifies the 8bit color palette of the pixel under the current mouse position.

Image Removed

Displays the Hue, Saturation and Value of the pixel under the current mouse position when HSV is selected.

Image Removed

Displays the HEX of the pixel under the current mouse position when Web is selected.

Image Removed

Displays the 8bit color palette of the pixel under the current mouse position when 8bit is selected.

Image Removed

Locks the mouse pointer coordinates and displays information for the selected pixel.

Image Removed

Shows corrected colors.

Image Removed

Shows the V-Ray log.

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Displays the red channel.

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Displays the green channel.

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Displays the blue channel.

Image Removed

Displays the Alpha channel.

Image Removed

Saves the image to disk. Press and hold the icon to bring up the submenu:

Save current channel – Saves the current channel to an image file format;
Save all image channels to separate files – Saves all the render elements into separate files;
Save all image channels to single file – Saves the image into a single multi-channel EXR or .vrimg file.

Image Removed

Clears the contents of the frame buffer. This is useful when starting a new render to prevent confusion with the previous image.

Image Removed

Renders the closest bucket found to the mouse pointer, when using the bucket image sampler. If the progressive sampler is used, V-Ray samples the closest pixels to the mouse pointer. With this option enabled, you can right-click on the image and select Lock bucket starting point to lock the bucket (or sampling) starting point.

Image Removed

Enables/disables test resolution in the VFB. Press and hold to bring up the submenu to select the percentage of the render resolution to set as the test resolution. Note: This only affects V-Ray and does not affect the native 3ds Max test resolution setting found under 3ds Max's Render Setup dialog.

 

Image Removed

Image Removed

Allows you to render regions in the VFB. See the New V-Ray Frame Buffer section for more information.

Image Removed

Enables the Debug shading/Isolate selected options in IPR. Press and hold to choose between the different modes:

Isolate Selected – Renders only the selected object(s), while the rest of the scene is rendered black. You can also select material or texture nodes to isolate all objects with the assigned shader;
Isolate Locked Selection – Locks the selection to the currently selected object(s). Changes to other objects or lights can be made while rendering the same isolated object(s);
Lightning – Renders only the light contribution in the scene;
Ambient Occlusion – Renders ambient occlusion for the scene;
Wireframe – Renders the scene objects in wireframe;
Normals – Shows the normals of the scene objects;
UVs – Displays the UV coordinates of the scene objects.

Image Removed

Image Removed

Starts IPR. If there is more than one camera in the scene, hold left mouse button to display a list of the available cameras.

Image Removed

Stops the current rendering.

Starts rendering. If there is more than one camera in the scene, hold left mouse button to display a list of the available cameras.

When pressing Shift + this button, starts Render last and the last rendered viewport/camera is rendered.

Pauses interactive rendering when using V-Ray GPU.

Refreshes interactive rendering.

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The redesigned V-Ray Frame Buffer includes a suite of color corrections and tools for adjusting the image. The tools are added as layers and displayed in a layer tree. You can enable or disable a particular tool using the visibility icon () to the left of its name. The Image Added icon indicates that a layer is disabled.

For more For more information on using the Layers, see the Layers page.

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Creates a layer. Multiple layers of the same type can be added.

Folder – Allows grouping multiple layers;
Background – Adds a background color correction layer;
Render Element – Selects a render element (with ability to apply mask on it) from your image that you can use in compositing. This is only available when the Source layer is set to Composite;
Constant – Adds a solid color that can be used to achieve an effect on another layer (for example to multiply by the constant);
Exposure – Adds an Exposure color correction layer;
White Balance – Adds a White Balance color correction layer;
Hue/Saturation – Adds a Hue/Saturation color correction layer;
Color Balance – Adds a Color Balance color correction layer;
Curves – Adds a Curves color correction layer;
Lookup Table – A Lookup Table layer allows loading a LUT file for color transformations;
Filmic Tonemap – Contains different types of mapping curves and gamma corrections. Also allows selection of a color space.
Integer mask elementMask is used with integer render elements like VRayRenderID, VRayObjectID, and VRayMtlID Render Elements.
MultiMatte mask elementMask is based on the MultiMatte Render Element.
Cryptomatte mask elementMask is based on the VRayCryptyomatte Render Element.

For more information, see the Layers page.

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Deletes the selected layer(s).

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Saves a layer tree preset.

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Loads a layer tree preset.

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Quick access to custom layer presets. You must set the path to it in the VFB Settings.

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Undo various actions related to layers such as create, delete, reorder or modify a layer.

Image Removed

Redo various actions related to layers such as create, delete, reorder or modify a layer.

 

Each layer has a context menu. Right-click to display it:

 

the MultiMatte Render Element.
Cryptomatte mask elementMask is based on the VRayCryptyomatte Render Element.

For more information, see the Layers page.

Image Added

Deletes the selected layer(s).

Image Added

Saves a layer tree preset.

Image Added

Loads a layer tree preset.

Image Added

Quick access to custom layer presets. You must set the path to it in the VFB Settings.

Image Added

Undo various actions related to layers such as create, delete, reorder or modify a layer.

Image Added

Redo various actions related to layers such as create, delete, reorder or modify a layer.

 

Each layer has a context menu. Right-click to display it:

 

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CommandDescription
ResetResets all changes done to the selected layer.
SaveSaves the layer as a preset.
LoadLoads a preset for the selected layer.
DeleteDeletes the selected layer.
Save as LUTBakes all the color corrections to a LUT file.
New LayerCreates a new layer.
DuplicateDuplicates the selected layer.
Blend ModesSpecifies how the selected layer blends with the result from all layers below it.

Stats

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The V-Ray Frame Buffer allows monitoring of different statistics and information about your scene in the Stats panel. The exact contents of the Stats changes depending on the scene,  the rendering mode (interactive vs production, bucket vs progressive) and others.

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Right-click to display a context menu, allowing you to copy the Stats values.

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Log

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The Log panel provides messages about the render process. Verbosity control is available and you can filter the type of messages shown in the Log: All, Error Only, Error & Warnings, or Error, Warnings & info. Additional options are available when you click on the Open options Image Added button:

Show progress – Shows a completion percent of each task (e.g. building Light Cache).

Wrap – Wraps longer lines in order to avoid horizontal scroll.

Undock – Docks/undocks the Log tab.

Note that the V-Ray Log is also accessible via the Show log button.

The Log tab can be detached and used as a separate window or docked elsewhere

Stats

The V-Ray Frame Buffer allows monitoring of different statistics and information about your scene in the Stats panel. The exact contents of the Stats changes depending on the scene,  the rendering mode (interactive vs production, bucket vs progressive) and others.

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Right-click to display a context menu, allowing you to copy the Stats valuesCtr+F opens a search field at the bottom of the Log tab.

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VFB Shortcuts

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These shortcuts navigate through the VFB image. Please note that the VFB window must have the current focus for the shortcuts to have effect:

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MouseDescription
Mouse wheelZoom in/Zoom out
Double-click left buttonZoom to 100%
Middle button draggingPan (hand tool)
Ctrl+Shift+Left clickZoom in the rendered image
Ctrl+Shift+Right clickZoom out the rendered image
  
KeyboardDescription
+ / =Zoom in
-/_Zoom out
*Zoom to 100%
Arrow keysPan left, up, right, down
PageUp/PageDownSwitch between render elements
FFit region or whole image in the VFB
EscAbort render
QEnable history A/B vertical compare mode
WEnable history A/B horizontal compare mode
EEnable history A/B/C/D compare mode
AView Alpha.
BView Blue.
GView Green.
RView Red.
1-9Load the respective image from the new VFB history
HShow/hide history
Ctrl+LShow/hide whole right panel
PShow/hide only layers tree
SShow/hide settings
LLocks the mouse pointer coordinates and displays information for the selected pixel, i.e. activates the Lock pixel info coordinates button.
Ctrl+CCopy the VFB image to the Windows clipboard; the image is copied exactly as it appears on the screen (meaning sRGB/LUT/OCIO etc. corrections are applied). The full resolution image is copied to the clipboard, even if the VFB view is zoomed in/out.
Ctr+ZUndo various actions related to layers such as create, delete, reorder or modify a layer.
Ctr+YRedo various actions related to layers such as create, delete, reorder or modify a layer.
Ctr+FActivates the Search field in Log tab.
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Please, note that when the Enable shortcuts option (VFB > Options > Shortcuts tab) is disabled, all 3ds Max shortcuts are expected to have effect, even if the VFB window is in focus.

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