Save current channel – Saves the currently loaded channel to an image file format. Note that color correction layers are not saved.
Save all image channels to separate files – Saves all the render elements to separate files. Select the options () button to open a menu with more settings.
Save all image channels to single file – Saves the image to a single multi-channel EXR or .vrimg file.
Load image – Opens an image file to be previewed in the V-Ray Frame Buffer.
Batch image processing – Allows processing of multiple .vrimg files with the same layer tree changes at the same time.
Upload image to Chaos Collaboration – Uploads an image to Chaos Cloud Collaboration for sharing and commenting.
Save VFB color corrections to render elements – When enabled, all color corrections are saved to the render channels (as opposed to only the RGB and effectsResult channels).
Batch Image Processing
Input folder – Specifies a path to start images.
Output folder – Specifies a path for the output images.
Layer preset – Specifies a layer tree corrections preset.
Output filenames suffix – Specifies a suffix added to the output image filenames.
Overwrite existing – Enables overwrite of existing files with the same name in the output folder.
Start interactive rendering – Starts IPR.
Abort rendering – Stops the current rendering.
Render – Starts rendering.
IPR Debug Shading – Enables the Debug shading/Isolate selected options in IPR. The submenu gives access to the following modes:
Isolate Selected – Renders only the selected object(s), while the rest of the scene is rendered black. You can also select material or texture nodes to isolate all objects with the assigned shader;
Follow mouse – Renders the closest bucket found to the mouse pointer, when using the bucket image sampler. If the progressive sampler is used, V-Ray samples the closest pixels to the mouse pointer.
Follow mouse – Drag the mouse over the VFB while rendering to change what part of the image is sampled first;
Copy current channel to clipboard – Copies the current channel to the clipboard.
Duplicate to host frame buffer – Creates a 3ds Max virtual frame buffer copy of the current VFB.
Clear image – Clears the contents of the frame buffer. This is useful when starting a new render to prevent confusion with the previous image.
Display color space – Specifies the color space, in which the image is displayed.
None – Does not specify a color space;
Zoom VFB – Zooms in/out the rendered image in the VFB.
Zoom 50% – Zooms out to 50%;
Channels – Chooses which channels to see.
View red channel – Displays the red channel;
Test resolution – Enables test resolution in VFB. The submenu allows choosing a percentage of the render resolution to set as the test resolution. You can choose between 10%, 25%, 50%, 75%, 110%, 125% and 150%. Note: This only affects V-Ray and does not affect the native 3ds Max test resolution setting found under 3ds Max's Render Setup dialog.
Color clamping – Opens the color clamping submenu options:
Force color clamping – Forces color clamping;
Use pixel aspect – Enables visualization of the pixel aspect ratio.
Flip – Mirrors the image in the VFB. This is a view only option, the flipped image cannot be exported. This function is only active while holding the menu button or the hotkey for the corresponding type of flip. The effect does not interrupt interactive rendering.
Flip horizontally– Mirrors the image horizontally.
Flip vertically – Mirrors the image vertically.
Panorama View – Shows the image in 360° view.
Show History – Shows the History panel.
Show Layers – Shows the Layers panel.
|VFB settings – Opens the VFB Settings window where you can adjusts settings for Render View, Render Region, History and Layers.|