Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Anchor
build5
build5

Build 5.20.

...

02

Official release, update 2.12

Date – Dec 16Date - Nov 4, 2021

 

UI Button
colorblue
newWindowtrue
icondownload
titleDownload V-Ray 5, update 2.12, for 3ds Max
urlhttps://download.chaosgroup.com/?platform=49&product=47

 

New Features

...

V-Ray, VRayPhysicalCamera, V-Ray GPU

  • Support for the texture mode of the lens distortion option in 3ds Max's Physical camera and VRayPhysicalCamera;

V-Ray

  • VRayCryptomatte support for Refraction and Reflection;


Modified Features

...

V-Ray

  • Add a "Manage Chaos License Server" button in Settings;
  • Add a warning in the Analyze exporter tool about gif assets;
  • Integrate the new RailClone API additions allowing non-geometric (light) objects instancing;
  • Support for modifiers which affect Railclone objects in Standalone and Cloud;
  • Add an option for V-Ray GPU IPR to use the Render states/counts/iterations/modes instead of the viewport ones;

V-Ray, V-Ray GPU

  • Add an option for backface projection in VRayDecal;
  • Improve VRayDecal viewport representation;
  • VRayDecal to respect bounding box positions for ordering;
  • Animatable VRayDecal parameters;
  • Support for Phoenix Simulators and Particle Shaders in the V-Ray Atmosphere RE with V-Ray GPU;

V-Ray GPU

  • Reduce kernel compilation times by up to 60%;

V-Ray Hair Mtl

  • Change the default Compensate Energy in VRayHairNextMtl to OFF;

 V-Ray Light

  • V-Ray lights' settings to be set to default value with right click on the spinners;
  • In creation mode the V-Ray light should inherit the parameter values of the previously edited light;


Bug Fixes

...

V-Ray

  • UDIM textures with more than 99 tiles in one dimension do not work;
  • Mapped fog color is not preserved on export with Preserve refraction in OverrideMtl;
  • Uninstallation of Chaos Thumbnail Handler may cause errors if it fails to complete fast enough;
  • Multiple VRayFastSSS2 materials do not export properly when they use the same VRayColor2Bump texture;
  • Crash when changing decal angle parameters in Max 2019;
  • VRaySoftbox's gradient handles are linked;
  • Spinner controls steps in the plugins with Qt native UI are not adaptive;
  • Anima characters not following walkway path on scene export;
  • Switching between two instances of VRayBitmap does not update all parameters in the Compact editor;
  • Wrong Lens Effects with Denoiser and Sharpen/Blur layers on big resolutions;
  • 3ds max 2017 crash when creating lights from VRayToolbar;
  • Anima Rigged characters' textures not rendering properly;
  • Crash when using VRayDecal and Cryptomatte Render Elements;
  • Closing the render settings window while GPU IPR is running resets Test resolution;
  • The selected color space for OCIO is blank when using specific modified OCIO file in 3dsmax 2019;
  • V-Ray not utilizing more than 64 threads in some cases on Windows 11;
  • Bump is reversed in reflections;

V-Ray Material Library

  • Create a new material library from a .max file doesn't work;

V-Ray GPU

  • Black Light Cache prepass on high resolution renders;
  • VRayDecal doesn't work with VRayFur and Ornatrix in V-Ray GPU;
  • Different GI results with enable/disable render elements and HairNextMtl;
  • Textured VRayDecal does not work with on-demand-mip-mapped mode ;
  • The LPE don't capture the scattered self illumination of the EnvironmentFog or the VolumeGrid;
  • Crash with multiple instances of VRayDecal;
  • Crash in V-Ray GPU IPR when moving camera;
  • GPU Light cache freezes with certain scanned materials;
  • Memory leak with Light Cache Subdivs;
  • Increasing the GI depth during GPU interactive rendering causes a crash with specific scenes;
  • The Light Mix render element does not work correctly on GPU when the camera Auto Exposure is enabled;

V-Ray, V-Ray GPU

  • Issues with Anti-aliasing (bucket sampler only) when using VRayCryptomatte mask and Multi/Sub-object material assigned to single object;
  • VRayDecal V-Ray GPU IPR crash related to include/exclude lists

V-Ray, V-Ray GPU, VRayMultiSubTex, VRay Triplanar Tex

  • VRayDecal doesn't work with texture randomizations;

V-Ray, VRayFur, VRayPhysicalCamera

  • Composite map as a VRayDecal mask does not render on scene open;

VFB

  • VFB1 history right click menu is bugged;

VRayGLSL, VRayOSL, VRayMDL

  • Wrong tooltips with VRayMDLMtl;

VRayIES

  • VRayIES lights custom shape override is not working when scene is reloaded;

VRayLight

  • Dome light is created with wrong multiplier after scene reset;
  • Wrong VRayLight type when picking different light from VRayToolbar while in creation mode;
  • Dome light with units different from "Default" renders differently from the production renderer;

VRayVolumeGrid

  • Crash during rendering the Helicopter Cosmos Asset and a Volume with Ray-traced scattering enabled;
  • Memory leak of the uvw and nonDisplacedVertices buffers when rendering in mesh modes;

VRayMtl

  • Enabling one of the new Translucency modes of the BRDFVRayMtl during interactive rendering causes issues;



Build 5.20.01

Official release, update 2.1

Date - Nov 4, 2021

 

New features

...

V-Ray, VRaySun/VRaySky/VRayAerialPerspective

...

Official release, update 2

Date - Oct 26, 2021

 

New features

...

VRayDecal

  • An easy way of projecting one material on top of another;

VRayLight

  • Add contribution per light for atmospherics;

Cosmos

  • Cosmos Materials support;

VRay

  • Override material preserve functionality option for material displacement;
  • Override material preserve functionality option for Reflection/Coat/Sheen;
  • Curvature texture support for isolating Convex or Concave values;
  • VRayBlendMtl material to blend the displacement maps of the sub-materials;
  • Add support for animation exporting for the OSL plugin in Max;

...

  • Implement the thin-walled mode of the VRayMtl on the GPU;
  • Implement the new volumetric translucency modes of the VRayMtl on the GPU;

V-Ray, VRayInstancer

  • Lights as source objects for the VRayInstancer;

.vrscene exporter / Chaos Cloud

  • SiNi Software scattering plugins export;

  • Anima 4D characters support for V-Ray GPU and Chaos Cloud;

  • Dot-delimited frame number option in VRayStandalone;

...

  • V-Ray Exposure Control is not working with EV value from VRayPhysicalCamera;

VRayFastSSS2

  • Crash when rendering rectangular 3ds Max light with VRayFastSSS2;

  • Wrong effect of VRayScatterVolume with very high values of SSS color;

VRayGLSL, VRayOSL

  • Crash when loading scenes with changed shader paths and null fingerprints;

VRayGLSL, VRayOSL, V-Ray GPU

  • In OSL shaders some built-in global derivatives are wrong on GPU;

VRayIES

  • Known system exception when loading ies files via MAXScript;

VRayInstancer

  • Crash when rendering VRayInstancer with animated instanced object and motion blur;

  • Crash with old scenes with VRayInstancer using Thinking particles;

...