Page History
Anchor build5 build5
Build 5.20.
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02
Official release, update 2.12
Date – Dec 16Date - Nov 4, 2021
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New Features
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V-Ray, VRayPhysicalCamera, V-Ray GPU
- Support for the texture mode of the lens distortion option in 3ds Max's Physical camera and VRayPhysicalCamera;
V-Ray
- VRayCryptomatte support for Refraction and Reflection;
Modified Features
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V-Ray
- Add a "Manage Chaos License Server" button in Settings;
- Add a warning in the Analyze exporter tool about gif assets;
- Integrate the new RailClone API additions allowing non-geometric (light) objects instancing;
- Support for modifiers which affect Railclone objects in Standalone and Cloud;
- Add an option for V-Ray GPU IPR to use the Render states/counts/iterations/modes instead of the viewport ones;
V-Ray, V-Ray GPU
- Add an option for backface projection in VRayDecal;
- Improve VRayDecal viewport representation;
- VRayDecal to respect bounding box positions for ordering;
- Animatable VRayDecal parameters;
- Support for Phoenix Simulators and Particle Shaders in the V-Ray Atmosphere RE with V-Ray GPU;
V-Ray GPU
- Reduce kernel compilation times by up to 60%;
V-Ray Hair Mtl
- Change the default Compensate Energy in VRayHairNextMtl to OFF;
V-Ray Light
- V-Ray lights' settings to be set to default value with right click on the spinners;
- In creation mode the V-Ray light should inherit the parameter values of the previously edited light;
Bug Fixes
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V-Ray
- UDIM textures with more than 99 tiles in one dimension do not work;
- Mapped fog color is not preserved on export with Preserve refraction in OverrideMtl;
- Uninstallation of Chaos Thumbnail Handler may cause errors if it fails to complete fast enough;
- Multiple VRayFastSSS2 materials do not export properly when they use the same VRayColor2Bump texture;
- Crash when changing decal angle parameters in Max 2019;
- VRaySoftbox's gradient handles are linked;
- Spinner controls steps in the plugins with Qt native UI are not adaptive;
- Anima characters not following walkway path on scene export;
- Switching between two instances of VRayBitmap does not update all parameters in the Compact editor;
- Wrong Lens Effects with Denoiser and Sharpen/Blur layers on big resolutions;
- 3ds max 2017 crash when creating lights from VRayToolbar;
- Anima Rigged characters' textures not rendering properly;
- Crash when using VRayDecal and Cryptomatte Render Elements;
- Closing the render settings window while GPU IPR is running resets Test resolution;
- The selected color space for OCIO is blank when using specific modified OCIO file in 3dsmax 2019;
- V-Ray not utilizing more than 64 threads in some cases on Windows 11;
- Bump is reversed in reflections;
V-Ray Material Library
- Create a new material library from a .max file doesn't work;
V-Ray GPU
- Black Light Cache prepass on high resolution renders;
- VRayDecal doesn't work with VRayFur and Ornatrix in V-Ray GPU;
- Different GI results with enable/disable render elements and HairNextMtl;
- Textured VRayDecal does not work with on-demand-mip-mapped mode ;
- The LPE don't capture the scattered self illumination of the EnvironmentFog or the VolumeGrid;
- Crash with multiple instances of VRayDecal;
- Crash in V-Ray GPU IPR when moving camera;
- GPU Light cache freezes with certain scanned materials;
- Memory leak with Light Cache Subdivs;
- Increasing the GI depth during GPU interactive rendering causes a crash with specific scenes;
- The Light Mix render element does not work correctly on GPU when the camera Auto Exposure is enabled;
V-Ray, V-Ray GPU
- Issues with Anti-aliasing (bucket sampler only) when using VRayCryptomatte mask and Multi/Sub-object material assigned to single object;
- VRayDecal V-Ray GPU IPR crash related to include/exclude lists
V-Ray, V-Ray GPU, VRayMultiSubTex, VRay Triplanar Tex
- VRayDecal doesn't work with texture randomizations;
V-Ray, VRayFur, VRayPhysicalCamera
- Composite map as a VRayDecal mask does not render on scene open;
VFB
- VFB1 history right click menu is bugged;
VRayGLSL, VRayOSL, VRayMDL
- Wrong tooltips with VRayMDLMtl;
VRayIES
- VRayIES lights custom shape override is not working when scene is reloaded;
VRayLight
- Dome light is created with wrong multiplier after scene reset;
- Wrong VRayLight type when picking different light from VRayToolbar while in creation mode;
- Dome light with units different from "Default" renders differently from the production renderer;
VRayVolumeGrid
- Crash during rendering the Helicopter Cosmos Asset and a Volume with Ray-traced scattering enabled;
- Memory leak of the uvw and nonDisplacedVertices buffers when rendering in mesh modes;
VRayMtl
- Enabling one of the new Translucency modes of the BRDFVRayMtl during interactive rendering causes issues;
Build 5.20.01
Official release, update 2.1
Date - Nov 4, 2021
New features
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V-Ray, VRaySun/VRaySky/VRayAerialPerspective
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Official release, update 2
Date - Oct 26, 2021
New features
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VRayDecal
- An easy way of projecting one material on top of another;
VRayLight
- Add contribution per light for atmospherics;
Cosmos
- Cosmos Materials support;
VRay
- Override material preserve functionality option for material displacement;
- Override material preserve functionality option for Reflection/Coat/Sheen;
- Curvature texture support for isolating Convex or Concave values;
- VRayBlendMtl material to blend the displacement maps of the sub-materials;
- Add support for animation exporting for the OSL plugin in Max;
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- Implement the thin-walled mode of the VRayMtl on the GPU;
- Implement the new volumetric translucency modes of the VRayMtl on the GPU;
V-Ray, VRayInstancer
- Lights as source objects for the VRayInstancer;
.vrscene exporter / Chaos Cloud
SiNi Software scattering plugins export;
Anima 4D characters support for V-Ray GPU and Chaos Cloud;
Dot-delimited frame number option in VRayStandalone;
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- V-Ray Exposure Control is not working with EV value from VRayPhysicalCamera;
VRayFastSSS2
Crash when rendering rectangular 3ds Max light with VRayFastSSS2;
Wrong effect of VRayScatterVolume with very high values of SSS color;
VRayGLSL, VRayOSL
- Crash when loading scenes with changed shader paths and null fingerprints;
VRayGLSL, VRayOSL, V-Ray GPU
- In OSL shaders some built-in global derivatives are wrong on GPU;
VRayIES
- Known system exception when loading ies files via MAXScript;
VRayInstancer
Crash when rendering VRayInstancer with animated instanced object and motion blur;
Crash with old scenes with VRayInstancer using Thinking particles;
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