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In this tutorial we demonstrate how to work with thinkingParticles in tandem with Phoenix. We generate bombs using thinkingParticles. When missiles hit the ground, bounced debris are procedurally created.

thinkingParticles contain velocity information and Phoenix can use them as sources for fire/smoke in order to produce realistic artillery explosions.

Also, we take advantage of the Time Base - Particle Age, a powerful feature of Fire/Smoke source. It allows us to animate the emission of fluid based on the age of each individual particle.

 

This simulation requires thinkingParticles 6, Phoenix 4.10 Official Release and V-Ray Next Official Release for 3ds Max 2015 at least. You can download official Phoenix and V-Ray from https://download.chaos.com. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.

 

The Download button below provides you with an archive containing the start and end scenes.

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titleDownload Project Files
urlhttps://drive.google.com/uc?export=download&id=1oHN7-tXC3b9uZkjHc6pJeQRrtZqXnmHo

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