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V-Ray for Autodesk® Maya® supports most of the standard geometry primitives as well as some of the basic shaders inside Maya. Note, however, that as opposed to V-Ray for 3ds Max, V-Ray for Maya cannot use the standard Maya shaders, materials, lights etc. Instead, their functionality is emulated by V-Ray specific versions. Therefore, differences in the operation of the standard Maya components and their V-Ray equivalents is possible. In addition, the Hypershade graphs need to be mapped to the V-Ray plugin parameters system.

For more information on the supported features, see Features.

 

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Image courtesy of M. F. Usta, U. Erbas,& M. Kural

 

 

 

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V-Ray
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IPR

V- Ray

Interactive Production Rendering (IPR) provides

IPR


Provides interactive rendering using the V-Ray and V-Ray GPU renderers.

Find out more: Interactive Rendering| IPR
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V-Ray GPU

 

GPU rendering allows V-Ray to perform raytracing calculations on the GPUs installed in the system.

Find out more: V-Ray GPU Setup
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Distributed Rendering

A technique for distributing a single render job within a single frame across many computers in a network.

Find out more: Distributed Rendering
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Distributed Rendering

 

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Batch Rendering

V-Ray can take advantage of Maya's ability to render scenes directly from a command line.

Find out more: Batch Rendering
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Batch Rendering

 

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Texture Baking

 

Creates texture maps based on an object's appearance in the rendered scene.

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CardPageLinkStereo Rendering with V-Ray

Stereo Rendering

 

Information on creating and using a stereoscopic setup in V-Ray for Maya.

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Environment Variables

 

Covers the various environment variables for use in V-Ray for Maya.

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CardPageLinkBifrost and V-Ray in Maya 2015 and newer

Bifrost 


Procedural

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Texture Baking

V-Ray supports a texture baking mode in Maya. Find out more: Texture Baking

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Stereo Rendering

There are several ways to perform stereo rendering with V-Ray for Maya. Find out more: Stereo Rendering with V-Ray

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Environment Variables

There are some environment variables that affect V-Ray. Find out more: Environment Variables

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Bifrost

Bifrost in Maya is a procedural

framework for simulating liquid effects using a FLIP (fluid implicit particle) solver

. Find out more: Bifrost and V-Ray in Maya
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XGen

XGen is an Arbitrary Primitive Generator that instances primitives on polygon surfaces, allowing artists to create complex assets such as fur, feathers, grass

.

Find out more: XGen and V-Ray in Maya
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Hair Systems

There are many internal and external tools for creating hair systems available in Maya.

Find out more: Hair Systems Support
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Hair Systems

 

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