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Section
Column
width45%

Geometry

Feature

V-Ray

V-Ray GPU

Triangle meshes

(tick)

(tick)

V-Ray Proxy

(tick)

(tick)

Alembic via proxy

(tick)

(tick)

NURBS

(tick)

(error)

Subdivisions

Anchor
1.1
1.1

(tick)

(tick)

Displacement 1

(tick)

(tick)

V-Ray Fur

(tick)

(tick)

Maya Hair

(tick)

(tick)

XGen

(tick)

(tick)

Infinite plane

(tick)

(tick)

Particles

(tick)
(All types except tube, cloud,
and numeric. Type "blobby
surface" renders as spheres.)

PARTIAL
(only spheres)

MASH

(tick)

(tick)

VRayClipper

(tick)

(tick)
(without Mesh Mode)

VRayDecal

(tick)

(tick) 15 14

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Lights

Feature

Anchor
8.8
8.8

V-Ray

V-Ray GPU

Textured lights 8

(tick)

(tick)

V-Ray Lights

(tick)

(tick)

Standard Lights

(tick)

(tick)

Photometric Lights

(tick)

(tick)

Image-based lighting

(tick)

(tick)

Light and shadow linking

(tick)

(tick)

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Materials

Feature

V-Ray

V-Ray GPU

VRayAlSurface

(tick)

(tick)

VRayBlendMtl

(tick)

(tick)

VRayCarPaint

(tick)

(tick)

VRayCarPaint2

(tick)

(tick)

VRayLightMtl

(tick)

PARTIAL
(without Opacity)

VRayMtl

(tick)

PARTIAL
(without Translucency,
Diffuse Roughness)

VRay2SidedMtl

Anchor
13.1.13.1
13.1.13.1

(tick)

PARTIAL

(without Multiply By Front diffuse)

VRayMtlWrapper

Anchor
2.2
2.2

(tick)

(tick) 1312.1

VRayFastSSS2 2

(tick)

PARTIAL
(without raytraced (solid) and raytraced (refractive))

VRayFlakesMtl

(tick)

(tick)

VRayFlakes2Mtl

(tick)

(tick)

VRayHairNextMtl

(tick)

(tick)

VRayGLSLMtl

(tick)

PARTIAL 9

VRayHairMtl

(tick)

(tick)

VRayBumpMtl

(tick)

(tick)

VRayVRmatMtl

(tick)

(tick)

VRayOSLMtl

(tick)

(error)

VRayScannedMtl

(tick)

(tick)

VRayStochasticFlakesMtl

(tick)

(tick)

VRaySwitchMtl

(tick)

(tick)

VRayToonMtl

(tick)

(error)

VRayMtlRender Stats

(tick)

(tick)

VRay Mesh Material

(tick)

(tick)

VRayPointParticleMtl

(tick)

(error)

Maya Ramp Shader

(tick)

(error)

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Textures

Feature

V-Ray

V-Ray GPU

Bitmap

(tick)

(tick)

Checker

(tick)

(tick)

Anchor
7.7
7.7

Bulge

(tick)

Anchor
7.1.7.1
7.1.7.1

(tick) [7]

Cloth

(tick)

(tick) [7.1]

Fractal

(tick)

(tick)

Anchor
7.2.7.2
7.2.7.2

Grid

(tick)

(tick) [7.2]

Mountain

(tick)

Anchor
7.3.7.3
7.3.7.3

(tick)

Wood

(tick)

(tick)[7.3]

Sampler Info

(tick)

PARTIAL

Ramp

(tick)

(tick)

Substance

(tick)

(error)

Noise

(tick)

(tick)

Anchor
7.4.7.4
7.4.7.4

Granite

(tick)

Anchor
7.5.7.5
7.5.7.5

(tick) [7.4]

Leather

(tick)

Anchor
5.5
5.5
(tick) [7.5]

LookDevKit nodes

(tick)

(tick) [5]

VRayFresnel

(tick)

(tick)

Vertex Color

(tick)

(tick)

VRaySky

(tick)

(tick)

VRayDirt

(tick)

PARTIAL

VRayFalloff

(tick)

(tick)

VRayTemperature

(tick)

(tick)

VRayEdges

(tick)

(tick)

VRayDistanceTex

(tick)

Anchor
9.9
9.9

(tick)

VRayGLSL

(tick)

PARTIAL 9

VRayPTex

(tick)

(error)

VRayHairSampler

(tick)

(tick)

VRayFurSampler

(tick)

(tick)

VRaySoftBox

(tick)

(tick)

VRayOSLTex

(tick)

(tick)

VRayParticleTex

(tick)

(error)

VRayRaySwitch

(tick)

(error)

VRayTriplanarTex

(tick)

(tick)

VRayUserColor

(tick)

(tick)
(no alpha attribute)

VRayUserScalar

(tick)

(tick)
(no alpha attribute)

VRayCurvature

(tick)

(tick)

VRayLayeredTex

(tick)

(tick)

VRayInverseExposure

(tick)

(tick)

VRayUVWRandomizer

(tick)

(tick)

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Maya Utility Nodes

Feature

V-Ray

V-Ray GPU

contrast

(tick)

(error)

clamp

(tick)

(tick)

gammaCorrect

(tick)

(tick)

luminance

(tick)

(tick)

ramp [Texture]

(tick)

(tick)

remapColor

(tick)

(tick)

remapHsv

(tick)

(tick)

remapValue

(tick)

(tick)

blendColors

(tick)

(tick)

samplerInfo

(tick)

PARTIAL
(see table below for more information)

multiplyDivide

(tick)

PARTIAL
(see table below for more information)

plusMinusAverage

(tick)

PARTIAL
(see table below for more information)

reverse

(tick)

(tick)

surfaceLuminance

(tick)

(error)

hsvToRgb

(tick)

(tick)

choice

(tick)

(error)

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Anchor
samplerInfo
samplerInfo
samplerInfo

Feature

V-Ray

V-Ray GPU

Ray Direction

(tick)

(error)

Normal Camera

(tick)

(tick)

Pixel Center

(tick)

(error)

Point Camera

(tick)

(tick)

Point Obj

(tick)

(error)

Point World

(tick)

(tick)

Tangent UCamera

(tick)

(error)

Tangent VCamera

(tick)

(error)

UV Coord

(tick)

(tick)

 

 

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Anchor
multiplyDivide
multiplyDivide
multiplyDivide

Feature

V-Ray

V-Ray GPU

No operation

(tick)

(error)

Multiply

(tick)

(tick)

Divide

(tick)

(tick)

Power

(tick)

(tick)

 

 

 

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Anchor
plusMinus
plusMinus
plusMinusAverage

Feature

V-Ray

V-Ray GPU

Input 1D

(tick)

(error)

Input 2D

(tick)

(error)

Input 3D

(tick)

(tick)

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Environment

Feature

V-Ray

V-Ray GPU

Spherical Mapping

(tick)

(tick)

Mirror ball mapping

(tick)

(tick)

Angular mapping

(tick)

(tick)

Toon shading

(tick)

(error)

VRaySimpleFog

(tick)

(error)

VRayScatterFog

(tick)

(error)

VRayEnvironmentFog

(tick)

(tick) 14 13

VRayAerialPerspective

(tick)

(tick)

 

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Column
width10%

 

Column
width45%

Global Illumination

FeatureV-RayV-Ray GPU

Brute Force

Anchor
3.3
3.3

(tick)
(tick)
Light Cache 3

(tick)

(tick)

Caustics New Map(tick)(minus)
Caustics Progressive(tick)
(Progressive Image Sampler)
(minus)

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Cameras

Anchor
16.16
16.16

Cameras


Feature

Anchor
5.5
5.5

V-RayV-Ray GPU
Motion blur (transformation and deformation)

(tick)

(tick)

Camera motion blur

(tick)

(tick)

Camera DoF
(tick)

(tick)

VRayPhysicalCamera
(tick)
(tick)
Stereoscopic
(tick)

(tick)

Dome Camera

Image Modified

(tick)

Distortion for Physical Camera

Image Modified

PARTIAL
16
 

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Render Elements

FeatureV-RayV-Ray GPU
Preset: Back to Beauty(tick)(tick)
Atmospheric Effects(tick)(tick)
Background

(tick)

(tick)

Bump Normals
(tick)
(tick)
Caustics
(tick)
(Production mode)
(error)
Coat Specular(tick)(tick)
Coat Filter(tick)(error)
Coat Glossiness(tick)(error)
Coat Reflection(tick)(tick)
Coverage

(tick)

Anchor
6.6
6.6

 (error)

Anchor
11.11
11.11

Cryptomatte

(tick)
(Bucket sampling)6

PARTIAL11(tick)
DR Bucket(tick)
(Bucket sampling
(tick)
Denoiser
(tick)
(tick)
Diffuse
(tick)
(tick)
Extra Tex
(tick)

(tick)

GI
(tick)
(tick)
LightMix(tick)

(tick)

Anchor
12.12
12.12

Light Select

(tick)
Lighting
(tick)
(tick)
Lightning Analysis(tick)

(error)

Material ID(tick)(tick)
Material Select(tick)(error)
Matte Shadow(tick)(error)
Multi Matte(tick)(tick)
Multi Matte ID(tick)(tick)
Normals(tick)(tick)
Object ID(tick)(tick)
Object Select(tick)(error)
Raw Coat Filter(tick)(error)
Raw Coat Reflection(tick)(error)
Raw Diffuse Filter(tick)(error)
Raw GI(tick)(error)
Raw Light(tick)(error)
Raw Reflection(tick)(error)
Raw Reflection Filter(tick)(error)
Raw Refraction(tick)(error)
Raw Refraction Filter(tick)(error)
Raw Shadow(tick)(error)
Raw Sheen Filter(tick)(error)
Raw Sheen Reflection(tick)(error)
Raw Total Light(tick)(error)
Reflect IOR(tick)(error)
Reflection(tick)(tick)
Reflection Filter(tick)(tick)
Reflection Glossiness(tick)(error)
Reflection Highlight Glossiness(tick)(error)
Refraction(tick)(tick)
Refraction Filter(tick)(tick)
Refraction glossiness(tick)(error)
Render ID(tick)(tick)
SSS(tick)(tick)
Sample Rate(tick)(tick)
Sampler Info(tick)(tick)
Self Illumination(tick)(tick)
Shadow(tick)(tick)
Sheen Specular(tick)(tick)
Sheen Filter(tick)(error)
Sheen Glossiness(tick)(error)
Sheen Reflection(tick)(tick)
Specular(tick)(tick)
Total Light(tick)(error)(tick)
Unclamped Color(tick)(tick)
Velocity(tick)(tick)
Z Depth(tick)(tick)

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Overrides - Camera

FeatureV-RayV-Ray GPU
Override FOV(tick)(tick)
Depth of Field(tick)(tick)
Motion blur(tick)(tick)

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Overrides - Geometry

FeatureV-RayV-Ray GPU
Displacement(tick)(tick)
Subdivision(tick)(tick)
Viewport subdivision(tick)(tick)
Hair/PaintFX/Fur(tick)(tick)
Proxy Objects(tick)(tick)
Particles(tick)(tick)
Plugin Geometry(tick)(tick)
Hidden geometry(tick)
(Production mode)
(error)

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Overrides - Lighting

FeatureV-RayV-Ray GPU
Lights(tick)(tick)
Hidden lights(tick)(tick)
Shadows(tick)(error)
Ignore shadow and light linking(tick)(tick)
Disable self-illumination(tick)(error)
Probabilistic lights(tick)(tick)

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Overrides - Materials

 FeatureV-RayV-Ray GPU
Reflection / Refraction(tick)(error)
Glossy effects(tick)(error)

SSS

Anchor
4.4
4.4

(tick)(tick)
Global max depth 4(tick)(error)
Max Transparency levels(tick)(error)
Transparency cutoff(tick)(error)
Allow negative shader colors(tick)(tick)

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Overrides - Textures

 FeatureV-RayV-Ray GPU
Maps(tick)(error)
Filter maps(tick)(tick) 
Uninverted normal bump(tick)(error)

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Overrides - Rendering

 FeatureV-RayV-Ray GPU
Don't render final image(tick)
(Production mode) 
(error)
Secondary ray bias(tick)(tick) 
Max ray intensity(tick)(tick)

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Overrides - Environment

 FeatureV-RayV-Ray GPU
Environment override(tick)(tick)

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Overrides - Volumetrics

 FeatureV-RayV-Ray GPU
Environment volume(tick)

(tick)

Probabilistic volumetrics(tick)(error)

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Other

FeatureV-RayV-Ray GPU
VRayLensEffects (VFB)

(tick)

(tick)

Anchor
10.10
10.10

VRayVolumeGrid
(tick)
PARTIAL 10
Antialiasing
(tick)
(tick)
Color Mapping
(tick)
(tick)
VFB
(tick)
(tick)
Render Mask
(tick)
(tick)
VRayMetaballs
(tick)
(error)
UDIM/UVtile texture tags
(tick)
(tick)
Anisotropy
(tick)
(tick)
UVWProjections
(tick)

(tick)
(perspective & planar modes)

Bitmap/Geometry cache
(tick)
(tick)
VRay Renderable Curves set
(tick)
(tick)
V-Ray custom user attributes
(tick)

(tick)
(flat colors)

Matte objects

Anchor
13.2.13.2
13.2.13.2

(tick)

(tick) 1312.2

 

 

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Footnotes

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Anchor1 1 1 – Displacement results between V-Ray and V-Ray GPU may differ slightly because of Pre-tessellation and Cache Normal settings. Anchor2

22 – Note that V-Ray GPU supports only the None and Simple Single Scatter modes for VRayFastSSS2.anchor

333 – Using Light Cache (as a secondary GI engine) is possible only when rendering the final frames (i.e. Production rendering). In IPR, Brute Force is used as the primary and secondary engines. Anchor44

4 – The Global max depth override can be used for Production rendering with V-Ray. IPR uses its own parameter - Trace Depth that is found in the IPR Tab of the Render Settings window.anchor

555 – The SimplexNoise Texture is baked on the GPU. This means that it will use more memory to render.anchor

666 – V-Ray Cryptomatte Render Element works only in Production rendering mode using the Bucket image sampler. Anchor7

77 (7.1, 7.2, 7.3, 7.4, 7.5) – The texture is baked for rendering on the GPU. This means that it will use more memory to render, than a fully supported procedural texture. Anchor8

88 – V-Ray GPU does not support V-Ray Mesh Light textures. Anchor

999 – For detailed information on the GLSL support with V-Ray GPU, see the VRayMtlGLSL page. Anchor1010

10– Fire Lights (Fire Lights) and Use Light Cache (Smoke Color) options are not supported with V-Ray GPU. For more information, refer to their relevant pages. Anchor1111

11 – The material name Cryptomatte mode is not supported with V-Ray GPU. Anchor121212– Indirect Light Select modes are not supported with V-Ray GPU.

Anchor131313 (1312 (12.1, 1312.2) – No GI on Other MattesGI surface ID and SSS Surface ID are not supported.  Alpha Contribution is always rendered with a value of 1 or -1, whichever is closer to the input. Reflection and Refraction Amount are always rendered with a value of 1. GI Amount is always rendered with a value of 0. 

Anchor14141413 – Fog container is not supported.

Anchor15151514 – V-Ray GPU supports VRayDecal with a maximum limit of 4 stacked decals, when using masks or when the translucency is lesser than 1.

Anchor161616 – Currently 15 – Currently the Lens file distortion type is not supported with V-Ray GPU.

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