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Section
Column
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Geometry

Feature

V-Ray

V-Ray GPU

Triangle meshes

(tick)

(tick)

V-Ray Proxy

(tick)

(tick)

Alembic via proxy

(tick)

(tick)

NURBS

(tick)

(error)

Subdivisions

Anchor
1.1
1.1

(tick)

(tick)

Displacement 1

(tick)

(tick)

V-Ray Fur

(tick)

(tick)

Maya Hair

(tick)

(tick)

XGen

(tick)

(tick)

Infinite plane

(tick)

(tick)

Particles

(tick)
(All types except tube, cloud,
and numeric. Type "blobby
surface" renders as spheres.)

PARTIAL
(only spheres)

MASH

(tick)

(tick)

VRayClipper

(tick)

(tick)(without Mesh Mode)

VRayDecal

(tick)

(tick) 14

V-Ray Enmesh(tick)(error)
VRayPerfectSphere(tick)

(tick)

(CUDA only)

 
ChaosScatter
 
(tick)
 
(tick)

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Lights

Feature

Anchor
8.8
8.8

V-Ray

V-Ray GPU

Textured lights 8

(tick)

(tick)

V-Ray Lights

(tick)

(tick)

Standard Lights

(tick)

(tick)

Photometric Lights

(tick)

(tick)

Image-based lighting

(tick)

(tick)

Light and shadow linking

(tick)

(tick)

VRaySun's Clouds 16(tick)(tick)

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Materials

Feature

V-Ray

V-Ray GPU

VRayAlSurface

(tick)

(tick)

VRayBlendMtl

(tick)

(tick)

VRayCarPaint

(tick)

(tick)

VRayCarPaint2

(tick)

(tick)

VRayLightMtl

(tick)

PARTIAL
(without Opacity)

VRayMtl

(tick)

PARTIAL
(without ,
Diffuse Roughness and Uniform Translucency Illumination)

VRay2SidedMtl

Anchor
13.1.13.1
13.1.13.1

(tick)

PARTIAL

(without Multiply By Front diffuse)

VRayMtlWrapper

Anchor
2.2
2.2

(tick)

(tick) 12.1

VRayFastSSS2 2

(tick)

PARTIAL
(without raytraced (solid) and raytraced (refractive))

VRayFlakesMtl

(tick)

(tick)

VRayFlakes2Mtl

(tick)

(tick)

VRayHairNextMtl

(tick)

(tick)

VRayGLSLMtl

(tick)

PARTIAL 9

VRayHairMtl

(tick)

(tick)

VRayBumpMtl

(tick)

(tick)

VRayVRmatMtl

(tick)

(tick)

VRayOSLMtl

(tick)

(error)

VRayScannedMtl

(tick)

(tick)

VRayStochasticFlakesMtl

(tick)

(tick)

VRaySwitchMtl

(tick)

(tick)

VRayToonMtl

(tick)

(error)

VRayMtlRender Stats

(tick)

(tick)

VRay Mesh Material

(tick)

(tick)

VRayPointParticleMtl

(tick)

(error)

Maya Ramp Shader

(tick)

(error)

 

 

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Textures

Feature

V-Ray

V-Ray GPU

Bitmap

(tick)

(tick)

Checker

(tick)

(tick)

Anchor
7.7
7.7

Bulge

(tick)

Anchor
7.1.7.1
7.1.7.1

(tick) 7

Cloth

(tick)

(tick) 7.1

Fractal

(tick)

(tick)

Anchor
7.2.7.2
7.2.7.2

Grid

(tick)

(tick) 7.2

Mountain

(tick)

Anchor
7.3.7.3
7.3.7.3

(tick)

Wood

(tick)

(tick)7.3

Sampler Info

(tick)

PARTIAL

Ramp

(tick)

(tick)

Substance

(tick)

(error)

Noise

(tick)

(tick)

Anchor
7.4.7.4
7.4.7.4

Granite

(tick)

Anchor
7.5.7.5
7.5.7.5

(tick) 7.4

Leather

(tick)

Anchor
5.5
5.5
(tick) 7.5

LookDevKit nodes

(tick)

(tick) 5

VRayFresnel

(tick)

(tick)

Vertex Color

(tick)

(tick)

VRaySky

(tick)

(tick)

VRayDirt

(tick)

PARTIAL

VRayFalloff

(tick)

(tick)

VRayTemperature

(tick)

(tick)

VRayEdges

(tick)

(tick)

VRayDistanceTex

(tick)

Anchor
9.9
9.9

(tick)

VRayGLSL

(tick)

PARTIAL 9

VRayPTex

(tick)

(error)

VRayHairSampler

(tick)

(tick)

VRayFurSampler

(tick)

(tick)

VRaySoftBox

(tick)

(tick)

VRayOSLTex

(tick)

(tick)

VRayParticleTex

(tick)

(error)

VRayRaySwitch

(tick)

(error)

VRayTriplanarTex

(tick)

(tick)

VRayUserColor

(tick)

(tick)
(no alpha attribute)

VRayUserScalar

(tick)

(tick)
(no alpha attribute)

VRayCurvature

(tick)

(tick)

VRayLayeredTex

(tick)

(tick)

VRayInverseExposure

(tick)

(tick)

VRayUVWRandomizer

(tick)

(tick)

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Maya Utility Nodes

Feature

V-Ray

V-Ray GPU

contrast

(tick)

(error)

clamp

(tick)

(tick)

gammaCorrect

(tick)

(tick)

luminance

(tick)

(tick)

ramp [Texture]

(tick)

(tick)

remapColor

(tick)

(tick)

remapHsv

(tick)

(tick)

remapValue

(tick)

(tick)

blendColors

(tick)

(tick)

samplerInfo

(tick)

PARTIAL
(see table below for more information)

multiplyDivide

(tick)

PARTIAL
(see table below for more information)

plusMinusAverage

(tick)

PARTIAL
(see table below for more information)

reverse

(tick)

(tick)

surfaceLuminance

(tick)

(error)

hsvToRgb

(tick)

(tick)

choice

(tick)

(error)

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Anchor
samplerInfo
samplerInfo
samplerInfo

Feature

V-Ray

V-Ray GPU

Ray Direction

(tick)

(error)

Normal Camera

(tick)

(tick)

Pixel Center

(tick)

(error)

Point Camera

(tick)

(tick)

Point Obj

(tick)

(error)

Point World

(tick)

(tick)

Tangent UCamera

(tick)

(error)

Tangent VCamera

(tick)

(error)

UV Coord

(tick)

(tick)

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Anchor
multiplyDivide
multiplyDivide
multiplyDivide

Feature

V-Ray

V-Ray GPU

No operation

(tick)

(error)

Multiply

(tick)

(tick)

Divide

(tick)

(tick)

Power

(tick)

(tick)

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Anchor
plusMinus
plusMinus
plusMinusAverage

Feature

V-Ray

V-Ray GPU

Input 1D

(tick)

(error)

Input 2D

(tick)

(error)

Input 3D

(tick)

(tick)

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Environment

Feature

V-Ray

V-Ray GPU

Spherical Mapping

(tick)

(tick)

Mirror ball mapping

(tick)

(tick)

Angular mapping

(tick)

(tick)

Toon shading

(tick)

(error)

VRaySimpleFog

(tick)

(error)

VRayScatterFog

(tick)

(error)

VRayEnvironmentFog

(tick)

(tick) 13

VRayAerialPerspective

(tick)

(tick)

 

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Column
width10%

 

Column
width45%

Global Illumination

FeatureV-RayV-Ray GPU

Brute Force

Anchor
3.3
3.3

(tick)
(tick)
Light Cache 3

(tick)

(tick)

Caustics New Map(tick)(minus)
Caustics Progressive(tick)
(Progressive Image Sampler)
(minus)

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Cameras

Anchor
16.16
16.16

Feature

Anchor
5.5
5.5

V-RayV-Ray GPU
Motion blur (transformation and deformation)

(tick)

(tick)

Camera motion blur

(tick)

(tick)

Camera DoF
(tick)

(tick)

VRayPhysicalCamera
(tick)
(tick)
Stereoscopic
(tick)

(tick)

Dome Camera

(tick)

Distortion for Physical Camera

PARTIAL15
Camera shader texture(tick)(tick)17

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Render Elements

FeatureV-RayV-Ray GPU
Preset: Back to Beauty(tick)(tick)
Atmospheric Effects(tick)(tick)
Background

(tick)

(tick)

Bump Normals
(tick)
(tick)
Caustics
(tick)
(Production mode)
(error)
Coat Specular(tick)(tick)
Coat Filter(tick)(error)
Coat Glossiness(tick)(error)
Coat Reflection(tick)(tick)
Coverage

(tick)

Anchor
6.6
6.6

 (error)

Anchor
11.11
11.11

Cryptomatte

(tick)6

(tick)
Custom Color(tick)(error)
DR Bucket(tick)
(Bucket sampling
(tick)
Denoiser
(tick)
(tick)
Diffuse
(tick)
(tick)
Extra Tex
(tick)

(tick)

GI
(tick)
(tick)
LightMix(tick)

(tick)

Anchor
12.12
12.12

Light Select

(tick)
Lighting
(tick)
(tick)
Lightning Analysis(tick)

(error)

Material ID(tick)(tick)
Material Select(tick)(error)
Matte Shadow(tick)(error)
Multi Matte(tick)(tick)
Multi Matte ID(tick)(error)
Noise Level(tick)(tick)
Normals(tick)(tick)
Object ID(tick)(tick)
Object Select(tick)

Anchor
18.18
18.18
(error)

Raw Coat Filter(tick)(error)
Raw Coat Reflection(tick)(error)
Raw Diffuse Filter(tick)(error)
Raw GI(tick)(error)(tick)18
Raw Light(tick)(error)(tick)18
Raw Reflection(tick)(error)(tick)18
Raw Reflection Filter(tick)(error)
Raw Refraction(tick)(error)(tick)18
Raw Refraction Filter(tick)(error)
Raw Shadow(tick)(error)(tick)18
Raw Sheen Filter(tick)(error)
Raw Sheen Reflection(tick)(error)
Raw Total Light(tick)(error)(tick)18
Reflect IOR(tick)(error)
Reflection(tick)(tick)
Reflection Filter(tick)(tick)
Reflection Glossiness(tick)(error)
Reflection Highlight Glossiness(tick)(error)
Refraction(tick)(tick)
Refraction Filter(tick)(tick)
Refraction glossiness(tick)(error)
Render ID(tick)(tick)
Render Time(tick)(tick)
SSS(tick)(tick)
Sample Rate(tick)(tick)
Sampler Info(tick)(tick)
Self Illumination(tick)(tick)
Shadow(tick)(tick)
Sheen Specular(tick)(tick)
Sheen Filter(tick)(error)
Sheen Glossiness(tick)(error)
Sheen Reflection(tick)(tick)
Specular(tick)(tick)
Total Light(tick)(tick)
Toon(tick)(error)
Toon lighting(tick)(error)
Toon specular(tick)(error)
Unclamped Color(tick)(tick)
Velocity(tick)(tick)

VRScans Paint Mask

(tick)(error)
VRScans Zone Mask(tick)(error)
Z Depth(tick)(tick)
 

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Overrides - Camera

FeatureV-RayV-Ray GPU
Override FOV(tick)(tick)
Depth of Field(tick)(tick)
Motion blur(tick)(tick)
 

 

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Overrides - Geometry

FeatureV-RayV-Ray GPU
Displacement(tick)(tick)
Subdivision(tick)(tick)
Viewport subdivision(tick)(tick)
Hair/PaintFX/Fur(tick)(tick)
Proxy Objects(tick)(tick)
Particles(tick)(tick)
Plugin Geometry(tick)(tick)
Hidden geometry(tick)
(Production mode)
(error)

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Overrides - Lighting

FeatureV-RayV-Ray GPU
Lights(tick)(tick)
Hidden lights(tick)(tick)
Shadows(tick)(error)
Ignore shadow and light linking(tick)(tick)
Disable self-illumination(tick)(error)
Probabilistic lights(tick)(tick)

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Overrides - Materials

FeatureV-RayV-Ray GPU
Reflection / Refraction(tick)(error)
Glossy effects(tick)(error)

SSS

Anchor
4.4
4.4

(tick)(error)
Global max depth 4(tick)(error)
Max Transparency levels(tick)(error)
Transparency cutoff(tick)(error)
Allow negative shader colors(tick)(error)

 

 

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Overrides - Textures

FeatureV-RayV-Ray GPU
Maps(tick)(error)
Filter maps(tick)(error)
Uninverted normal bump(tick)(error)

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Overrides - Rendering

 FeatureV-RayV-Ray GPU
Don't render final image(tick)
(Production mode) 
(error)
Secondary ray bias(tick)(tick) 
Max ray intensity(tick)(tick)

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Overrides - Environment

 FeatureV-RayV-Ray GPU
Environment override(tick)(tick)

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Overrides - Volumetrics

 FeatureV-RayV-Ray GPU
Environment volume(tick)

(tick)

Probabilistic volumetrics(tick)(error)

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Other

FeatureV-RayV-Ray GPU
VRayLensEffects (VFB)

(tick)

(tick)

Anchor
10.10
10.10

VRayVolumeGrid
(tick)
PARTIAL 10
Antialiasing
(tick)
(tick)
Color Mapping
(tick)
(tick)
VFB
(tick)
(tick)
Render Mask
(tick)
(tick)
VRayMetaballs
(tick)
(error)
UDIM/UVtile texture tags
(tick)
(tick)
Anisotropy
(tick)
(tick)
UVWProjections
(tick)

(tick)
(perspective & planar modes)

Bitmap/Geometry cache
(tick)
(tick)
VRay Renderable Curves set
(tick)
(tick)
V-Ray custom user attributes
(tick)

(tick)
(flat colors)

Matte objects

Anchor
13.2.13.2
13.2.13.2

(tick)

(tick) 12.2

 

V-Ray Profiler

Anchor
19
19

(tick)PARTIAL19

 

 

 

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Footnotes

...

1 – Displacement results between V-Ray and V-Ray GPU may differ slightly because of Pre-tessellation and Cache Normal settings.

...

12 (12.1, 12.2) – No GI on Other Mattes, GI surface ID and SSS Surface ID are not supported. Alpha Contribution is always rendered with a value of 1 or -1, whichever is closer to the input. Reflection and Refraction Amount are always rendered with a value of 1.   GI Amount is always rendered with a value of 0. 

...

17 – The effect is not as strongly visible on GPU as it is on CPU.

18 – There is initial support for these render element on V-Ray GPU.

19 – The All mode of the V-Ray Profiler is not supported on V-Ray GPU.

Notes

...

Fancy Bullets
typecircle
  • GPU supports up to 16 UV sets per material.
  • GPU supports map channels from 0 to 15.
  • GPU only supports normal maps in tangent space and world space.
  • In some rare cases, Adaptive Lights might produce artifacts when used with V-Ray GPU within Distributed Rendering.