Mirror ball mapping
Overrides - Camera
Overrides - Geometry
Overrides - Lighting
Overrides - Materials
Overrides - Textures
Overrides - Rendering
Overrides - Environment
Overrides - Volumetrics
1 – Displacement results between V-Ray and V-Ray GPU may differ slightly because of Pre-tessellation and Cache Normal settings.
12 (12.1, 12.2) – No GI on Other Mattes, GI surface ID and SSS Surface ID are not supported. Alpha Contribution is always rendered with a value of 1 or -1, whichever is closer to the input. Reflection and Refraction Amount are always rendered with a value of 1. GI Amount is always rendered with a value of 0.
17 – The effect is not as strongly visible on GPU as it is on CPU.
18 – There is initial support for these render element on V-Ray GPU.
19 – The All mode of the V-Ray Profiler is not supported on V-Ray GPU.