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The VRayMtl is a very versatile material that allows for better physically correct illumination (energy distribution) in the scene, faster rendering, and more convenient reflection and refraction parameters. This material can be easily set up to simulate a huge variety of surfaces from plastics to metals to glass and more by adjusting a handful of parameters.

Furthermore, with the VRayMtl you VRayMtl you can apply different texture maps, control the reflections and refractions, add bump and displacement maps, force direct GI calculations, and choose the BRDF for how light interacts with the surface material.

 

Read more about the Basic Parameters that control properties like the diffuse and opacity colors, or the articles on Reflection, Coat Layer, Refraction, Sheen Layer, Bump and Normal Mapping and the Options of VRayMtl.

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Image courtesy of Mathew Monro

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titleUI Path: ||Right-click on the geometry|| > Assign New Material...
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||Right-click on the geometry|| > Assign New Material... > VRay section > VRay Mtl

 

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||V-Ray Shelf|| > Right-click to Create V-Ray Materials button > VRay Mtl

 


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||Hypershade|| > Window tab > Create... > VRay section > VRay Mtl



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CardPageLinkVRayMtl Basic Parameters

Basic

 

V-Ray Basic ParametersDiffuse color, Opacity, Self-Illumination

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CardPageLinkVRayMtl Reflection

Reflection 

 

V-Ray Material Reflection Parameters

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CardPageLinkVRayMtl Coat

Coat

 

V-Ray Material Coat Parameters

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CardPageLinkVRayMtl Refraction

Refraction

 

V-Ray Material Refraction Parameters

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CardPageLinkVRayMtl Sheen

Sheen 



V-Ray Material Sheen Parameters

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CardPageLinkVRayMtl Bump and Normal Mapping

Bump and Normal Mapping

 

V-Ray Material Bump and Normal Mapping Parameters

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CardPageLinkVRayMtl Options and Hardware Texturing

Options and Hardware Texturing



V-Ray Material's Options and Hardware Texturing