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Presets – Available in the Maya Node Preset menu, the VRayMtl presets offer values for commonly used materials. See the the VRayMtl Presets example below below for more information.

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Presets use settings that work well (in terms of speed and realism) as a starting point or for general-use cases. However, when a custom scene requires it, the material parameters values can be further edited to work best. For example, Glass and Glass (Tinted) use glossiness values that speed up rendering, but rendering a close-up view of a realistic glass object may require further adjustments. For an in-depth approach refer to the How-To tutorials.
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Example: VRayMtl Presets

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Default

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Ceramic

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Chocolate

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Aluminium

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Diamond

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Aluminum (Rough)

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Glass

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Aluminium (Brushed)

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Glass (Architectural)

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Chrome

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Glass (Frosted)

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Copper

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Copper Glass (RoughTinted)

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GoldPlastic

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Rubber

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Gold (Rough)

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Soap Bubble

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LeadWater

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Pink Satin

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Red Velvet

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Silver (Rough)

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White Satin

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GlassAluminium

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Glass Aluminium (FrostedBrushed)

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Glass Aluminium (TintedRough)

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Chrome

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Glass (Architectural)

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WaterCopper

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Chocolate

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CeramicGold

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Plastic

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RubberIron

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Red VelvetLead

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White SatinSilver

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Silver (Rough)

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Pink Satin

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Non-realistic material presets, such as Chocolate, Plastic, Ceramic, and Rubber are ‘quick’ compared to their realistic (SSS-enabled) counterparts. They can be used for generic plastic for the plastic backs of computer monitors or laptops in a meeting room, or for the car tires in a scene where the cars are somewhere in the distance, etc.

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