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Example:
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Advanced Workflow Tips
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The following examples provide some details on how to maximize the capabilities of the Triplanar Texture with workflow tips and tricks.
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In this example, we'll use a Locator's World Matrix values with the Triplanar's Reference transform space so when the Locator is rotated, it rotates the texture as well. This helps get around the fact that some of the texture's attributes like Scale Size and Blend do not include Create Render Node buttons to the right of their value sliders. Keys can still be set directly on these attributes but using the World Matrix attributes connected to the Triplanar's Node Ref Transform helps adjust the textures for us. Using this method with the Locators is much more artist/animator-friendly than setting keys on multiple parameters buried deep inside a shading network. In the examples below, the Locators adjust the textures rotation and scale size of the texture, but this can be applied to other forms of transform adjustments.
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In this second series of images, the scale size of the Locator is adjusted when the camera moves closer or further from the planters. This can help the textures to be more readable from a distance. In the node graph, we divide the scale size value to keep it in the typical range for this attribute and then drive it from a second Locator.
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