Page History
...
Section | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Finite Dome
...
When enabled, the Dome Light is calculated differently, so that it has a physical size in the scene. Especially useful when an HDRI is attached to the light, since this option adds depth to the background. The dome can serve both as a background and to project the light texture on the ground. The Finite dome consists of a ground plane, a hemispherical upper part and a transition area between the two. For more information, see the Finite Dome example.
...
Section | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Example: Setting the scale of a dome light
Align | ||
---|---|---|
| ||
|
Options
...
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Advanced Options
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...