Page History
This page contains information on the Fog fade out radius mesh attribute for V-Ray for Maya.
Overview
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Parameters
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Anchor | ||||
---|---|---|---|---|
|
Example: Fade Out Radius
In the example below, a cube is used as a volume for the VRayEnvironmentFog.
To set this up, follow these steps:
- Specify a VRayEnvironmentFog as the Environment volume in the Volumetrics Overrides.
- Next, assign a VRayMtl to the cube with its Opacity Map set to black.
- Add the cube as a member of the Environment Fog set as shown below.
- Finally, add the Fog fade out radius attribute to the cube and enable Per Object Fade Out Radius in the VRayEnvironmentFog attributes.
UI Text Box | ||
---|---|---|
| ||
Versions of V-Ray prior to 3.6 supported disabling the Primary Visibility of the container object. However, this method is deprecated, and setting the Opacity to Black is now recommended. |
Section | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|