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CardPageLinkVRayProxy File Formats

Proxy Objects

 

Allows an external mesh to be imported at render time only. 

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CardPageLinkVRayFur

Procedural Fur

 

Creates simple procedural fur at render time only but not present during editing.

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CardPageLinkVRayPlane

Infinite Plane

 

Creates an infinite plane at render time that will have no visible end.

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CardPageLinkVRayMetaball

Metaballs and iso-Surfaces

 

Geometric primitive that can create a raytraced iso-surface out of an existing particle system.

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CardPageLinkVRayClipper

Section Clipper

 

Geometric primitive that can clip away parts of the scene without modifying the actual geometry.

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CardPageLinkVRayRenderableCurve

Renderable Curve

 

Turns a curve into a renderable object, without intermediate conversion to paint effects or polygons.

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CardPageLinkVRayDecal

V-Ray Decal

 

Projects one material on top of another.

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CardPageLinkV-Ray Enmesh

V-Ray Enmesh

 

Uses geometry as a texture to “coat” objects.

Modified Geometry

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CardPageLinkVRayDisplacement

Geometry Displacement

 

Allows higher detail to be added to a geometry object through displacement.

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CardPageLinkVRayNURBSTessellation

NURBS Tessellation

 

Node that controls the quality of the NURBS subdivision of multiple NURBS surfaces.

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