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VRayMetaball is a geometric primitive that can be used to create a raytraced iso-surface out of an existing particle system.

The iso-surface is ray traced at render time and no actual geometry is generated.

VRayMetaball node can be created from the V-Ray menu.

 

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titleUI Path:||V-Ray ShelfMenu|| > Create VRay MetaballV-Ray Metaball...
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||V-Ray

Shelf

Menu||

 > Create VRay

> V-Ray Metaball

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||Create menu Menu|| > V-Ray > Create VRayMetaball V-Ray Metaball

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