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This page provides some extra tips on rendering a V-Ray Volumetric Grid.
Distributed rendering
A common problem with setting up DR is that the VRayVolumeGrid may look for the cache files in a local machine directory. However, at the start of a network render, the scene file is copied to all render machines on the network to a new location, e.g. C:\Users\user\AppData\Local\backburner\Jobs\, while cache files are not automatically sent to the host machine. The cache files are not sent because on one hand they may be really huge and may overload the disk space of the host, and also because in many cases not all of them are actually used in the rendering. This is why when the rendering begins if the hosts are looking for the cache files in a directory that was originally on the local computer, the cache files won't be found.
The solution is to move the cache sequence to a shared folder on the network, or a mapped network drive, and set its path in the Input panel, using a network-visible UNC input path (a path that starts with \\). You can also browse from the Input panel's path options.
With the Windows operating system, if the path points to a drive on the local computer rather than a UNC path, a message will appear: "You are using local machine Input path with distributed rendering!".
Manually equalizing the render settings with FumeFX
Certain FumeFX settings can be optimized to keep render times as low as possible:
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