Page History
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Part I: Creating a Grass in a Simple Scene
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These steps will guide you through creating a simple grass surface.
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From the Preview/Output tab, set the Percent attribute to 10 (this will affect only the viewport).
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Create a V-Ray Dome Light in the scene and render. Your rendering should look similar to the image below.
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Part II: Randomizing Hair Strand Color
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There are two parameters that control the color of each strand: root_color and tip_color. If different colors are assigned to both, the color of each hair strand will be interpolated upwards from the root color to the tip color. If only one color is assigned to both, the whole strand will be colored evenly with that color.
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Tessellation Parameters
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Limitations and Problems
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When working with groomable splines, if a render or a IPR render happens, to continue updating the splines with respect to the groom splines, one has to refresh XGen, groom a bit more and refresh again. Only then will the splines regenerate accordingly to the groom splines (which are only for the viewport).