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 XGen primitives can be animated in a few ways:

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  • By moving the mesh on which they are instanced
  • By changing attributes from frame to frame
  • By animating guides
  • By simulation


XGen attributes are keyable just like standard Maya attributes (right click menu):




Attributes that do not have a slider and cannot be keyframed can be converted to a Maya attribute for keyframing.

You can also animate through expressions and the use of the $frame variable.

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Before doing these tutorials, it is recommended that you read the  XGen General  page first.

Want to follow along but don’t have a license?


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urlhttps://www.chaos.com/free-trial?utm_campaign=docs-tutorials&utm_medium=website&utm_source=docs.chaos.com


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