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This page provides information on the Import V-Ray material from vrscene dialog.

 

Overview

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The V-Ray Material Importer tool is used to import any V-Ray material exported from a .vrscene file into Maya. If importing from a supported vrscene file (one created in Maya), the parameters and settings are still available and adjustable as opposed to using

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VRmat Material. Importing vrscene files from other applications may not support all parameters and settings and therefore are brought in as plugin node material versions.

 

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titleUI Path: ||V-Ray menu|| > Tools > Import V-Ray material from file
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||V-Ray Shelf|| > Import V-Ray material from file button

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||Create menu|| > V-Ray > Import V-Ray material from file

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||V-Ray menu|| > Tools > Import V-Ray material from file

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Interface and Parameters

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File – Shows the filename and path of the vrscene file selected for import.

(Open/Browse window) – Traditional folder icon button used to select the vrscene file to load into the importer window.

Materials – A list of all V-Ray materials found in the loaded vrscene file that can be imported.

Duplicate Materials – Additional copies of selected materials will be imported into the scene if they already exist.

No Duplicate – If a selected material is already present in the scene, an additional copy will not be imported. Only new materials to the scene will be imported with this option.

Select All button – Highlights all materials listed in the Materials section of the importer window.

Import button – Activates the importing process to bring in selected materials.

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This example shows how to import a proxy material into Maya using Import from File. The V-Ray material is created in 3ds Max and the scene is exported using the V-Ray Scene Exporter. The scene is then imported into Maya, by using VRay's Import from File Image Removed Image Addedfunction and locating the exported scene. V-Ray imports the material into Maya and it is available for editing.

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