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A valid expression starts from the camera (C), captures ray spawn and scattering events and ends at light (L), emissive object (O) or the environment (B).

 


Ray spawn events other than than C or or V can be combined with scattering types (e.g. <RD> - capture only diffuse reflection) to get a more specific ray event or they can be used directly (e.g.  R  - capture reflections of any scattering type. This is also equivalent to <R.>)

Ray termination events can also be combined with each other when you want to capture the contribution of a light together with emissive objects, e.g.   C<RD>.*[LO] will capture the GI coming from lights or emissive objects.

See a full list of LPE Symbols below:

UI Expand
titleLPE Symbols
Section
Column
width45%

Symbol

Description

Type

Initial ray spawn event

C

Camera ray

Initial ray spawn event

Ray spawn events

R

Reflection ray

Ray spawn event

T

Transmission ray

Ray spawn event

V

Volume ray

Ray spawn event

Scattering types

D

Diffuse scattering

Scattering type

G

Glossy scattering

Scattering type

S

Singular scattering

Scattering type

s

Straight (no) scattering

Scattering type

Ray termination (final) events

L

Light hit

Ray intersection event

O

Emitting object hit

Ray intersection event

B

Background hit

Ray intersection event

Status
subtletrue
colourBlue
titleV-Ray 7 Beta
 Optional Modifier/Mode Prefix

shadow;

Shadow instead of real lighting

Contribution modifier 

 

Column
width5%
 

Column
width50%

Image Removed

 

Image Added




Presets

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A number of presets are available for Light Path Expressions.

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