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Section

The instructions on this page guide you through the process of setting up a Bursting Water Balloon simulation. We use a 3ds Max Cloth Modifier to simulate the pressurized balloon tearing apart, and then we use that Cloth simulation as a collider for the PhoenixFD Liquid. The fluid dynamics governing the behavior of the simulation is explained in detail. Moving on, we adjust the settings of the simulation so to re-create another type of water balloon explosion, which is much more intensive.
Finally, we go over one of the most common issues that arises when simulating physics - interpenetration - and discuss methods for resolving common problems.

 

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This is an Intermediate Level tutorial. Even though no previous knowledge of Phoenix FD is required to follow along, re-purposing the setup shown here to another shot may require a deeper understanding of the host platform's tools, and some modifications of the simulation settings.


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titleDownload Project Files
urlhttps://drive.google.com/uc?export=download&id=1LVHLwKNb3kZdM9nUN0SgPUXktgnccYiR

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