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The instructions on this page guide you through the process of setting up a Bursting Water Balloon simulation. We use a 3ds Max Cloth Modifier to simulate the pressurized balloon tearing apart, and then we use that Cloth simulation as a collider for the PhoenixFD Liquid. The fluid dynamics governing the behavior of the simulation is explained in detail. Moving on, we adjust the settings of the simulation so to re-create another type of water balloon explosion, which is much more intensive.
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