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The VRayPlaceEnvTex is a placement node that controls the placement of environment maps. It is automatically created when a texture is assigned to a VRayLightDome.

The example on the right shows an HDRI connected to a VRayDomeLight using a VRayPlaceEnvTex node to control the image's rotation.

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UI Paths

 

 

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> Create panel > VRay section > Utilities
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> VRay Place Env Tex

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Create Render Node

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> Create panel > VRay section > Utilities > VRay Place Env Tex

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Parameters

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Mapping Type – Allows the user to select the environment mapping type. 

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