– Allows the user to select the environment mapping type.
Use transform
...
– When enabled,
...
the Transform
...
parameters can be used to rotate the map horizontally and vertically and to move the texture in the UV space.
Horizontal Flip – Flips the environment horizontally.
Vertical Flip – Flips the environment vertically.
Horizontal Rotation – Allows the rotation of the environment map left and right.
Vertical Rotation – Allows the rotation of the environment map up and down.
Ground On
...
– Allows the user to flatten the bottom part of an environment map onto a virtual plane. This is useful for rendering CG objects when you only have an environment map.
Ground Position
...
– Specifies the X, Y and Z coordinates of a point in 3D space where the center of the environment map is projected.
Ground Radius
...
– Specifies a projection radius. Can be used to control the scale of the projection.
...
The
UI Text Box
type
note
The ground projection only works for environment maps; it does not work if the texture is assigned to a dome light.