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Overview

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The VRayPlaceEnvTex is a placement node that controls the placement of environment maps. It is automatically created when a texture is assigned to a VRayLightDome.

The example on the right shows an HDRI connected to a VRayDomeLight using a VRayPlaceEnvTex node to control the image's rotation.

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titleUI Path: ||Hypershade|| > Create panel > VRay section > Utilities > VRay Place Env Tex

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