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1)  Add the VRayDisplacement node to the selected object(s), using the V-Ray Shelf or Create Menu. This adds a Maya Set to the Outliner that includes the selected object(s). In the screenshot below, the Apply single VRayDisplacement node to selection option was used, but the menus allow separate nodes to be created for each selected object as well.

 

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2)  Assign a map to the Displacement mat property in the Displacement node. This is typically a texture map, but can also be a procedurally generated one as well.

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If you are using 32-bit Displacement maps generated from an external sculpting application, make sure to add the Allow negative colors V-Ray texture attribute to take advantage of the whole range of data saved in your file.

 

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Notes

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  • Subdivision and Displacement Control extra attributes may be added to the displacement node to control all objects within that displacement Set together.
  • When using the options to apply a single or multiple VRayDisplacement node any previously connected VRayDisplacement sets will be disconnected, because objects can only be linked to one Displacement Set at a time.

 

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