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Official release

Date – 16 June, 2020

Download – Build 4.20.00 


With Phoenix FD 4.20 we added support for V-Ray 5 and for 3ds Max 2021.

We also improved our Standalone and 3ds Max previews and added support for Particle Shader Fog mode rendering with V-Ray GPU, and we also added support for particle displacement for Fog mode. Particle Shaders can now be rendered in V-Ray CPU IPR as well.

We improved TexUVW for smoke simulations and implemented filling an emitter's volume with TexUVW and RGB.

Once more we did many changes under the hood so we can develop faster, and as usual we fixed many bugs.



 

Status
colourGreen
titleNew
 
Status
titlePhoenix FD
 Support for V-Ray 5

Status
colourGreen
titleNew
 
Status
titlePhoenix FD
 Support for 3ds Max 2021

Status
colourGreen
titleNew
 
Status
titleSources
 Use surface texture maps or vertex color for Volume Brush and Volume Inject modes; Now you can fill volumes with RGB or TexUVW and melt them.

Status
colourGreen
titleNew
 
Status
titleParticle Shader
 Support for Particle Shaders in Fog mode in V-Ray Next GPU and V-Ray 5 GPU

Status
colourGreen
titleNew
 
Status
titleParticle Shader
 Support for Particle Shaders in V-Ray CPU IPR

Status
colourGreen
titleNew
 
Status
titlePreview
 Velocity Streamline Preview ported to 3ds Max from the Standalone Preview

Status
colourGreen
titleNew
 
Status
titleStandalone Preview
 Particle Preview in the Standalone Preview 


Status
colourYellow
titleImproveD
 
Status
titleGrid Solver
 Allow the RGB channel to be transported with Fuel like it does with Smoke

Status
colourYellow
titleImproveD
 
Status
titleScene Body Interaction
 Do not interact with 3ds Max splines as fluid obstacles or emitters unless they are extruded

Status
colourYellow
titleImproveD
 
Status
titleParticle Shader
 Support for displacement in Fog mode of the Particle Shader

Status
colourYellow
titleImproveD
 
Status
titleRender Curves
 Delete Color Gradient points with Backspace

Status
colourYellow
titleImproveD
 
Status
titleGPU Preview
 Use fully transparent black background color when saving images

Status
colourYellow
titleImproveD
 
Status
titlePreview
 Option to disable the Particle Preview Color Scaling

Status
colourYellow
titleImproveD
 
Status
titleCache I/O
 Sped up and using less memory for blending frames having Grid Velocity or liquid particles (when using Time Bend controls)

Status
colourYellow
titleImproveD
 
Status
titleVolume Shader
 Render Fire without cache data just by offsetting the Fire Opacity curve above zero (Physically Based must be below 1.0)

Status
colourYellow
titleImproveD
 
Status
titleStandalone Preview
 Save images in TIFF format

Status
colourYellow
titleImproveD
 
Status
titleStandalone Preview
 Optimized the Velocity Streamlines Preview when the Auto Reduction is off

Status
colourYellow
titleImproveD
 
Status
titleStandalone Preview
 Split the Log and Info windows

Status
colourYellow
titleImproveD
 
Status
titleStandalone Preview
 Renamed the executable from 'standalone_previewer' to 'phoenix_previewer'

Status
colourYellow
titleImproveD
 
Status
titleScripting
 New A_GetGridSize, $.getGridSize and $.getVersion MaxScript functions

Status
colourYellow
titleImproveD
 
Status
titleUser Interface
 Renamed 'Frm. Blend' in the Input rollout to 'Grid Blend'

 


Status
colourBlue
titleremoved
 
Status
titlePhoenix FD
 Dropped support for V-Ray 3

Status
colourBlue
titleremoved
 
Status
titlePhoenix FD
 Dropped support for 3ds Max 2015 


Status
colourRed
titlefixed
 
Status
titleFLIP Solver
 Artifacts with texture mapped Volume Liquid Sources

Status
colourRed
titlefixed
 
Status
titleFLIP Solver
 The WetMap particles were born with sizes equal to 1 scene unit, instead of 1 voxel

Status
colourRed
titlefixed
 
Status
titleFLIP Solver
 Could not animate the Sticky Liquid option

Status
colourRed
titlefixed
 
Status
titleFLIP Solver
 Motion Velocity Multiplier of animated objects had no effect if a Phoenix Simulator with Fillup for Ocean was linked to them

Status
colourRed
titlefixed
 
Status
titleFLIP Solver
 Blocky artifacts around submerged geometry with disabled Clear Inside, when simulating with Fillup For Ocean

Status
colourRed
titlefixed
 
Status
titleActive Bodies
 Crash when deleting Active Body originals which had MassFX Rigid Body modifier applied

Status
colourRed
titlefixed
 
Status
titleTexUVW
 Incorrect TexUVW on the borders of smoke simulations

Status
colourRed
titlefixed
 
Status
titleSources
 The Emit Mode was loaded as Surface Force from saved scenes if any of its emitters were geometries, since Phoenix FD 4.0

Status
colourRed
titlefixed
 
Status
titleVolume Shader
 Border Fade did not affect fire in Own Opacity mode

Status
colourRed
titlefixed
 
Status
titleParticle Shader
 Crash when rendering a Simulator which is picked directly into a Particle Shader, since Phoenix FD 4.10

Status
colourRed
titlefixed
 
Status
titleParticle Shader
 Random crash during sequence render with Liquid simulator checkbox enabled in the Particle shader and Displacement turned on

Status
colourRed
titlefixed
 
Status
titleParticle Shader
 Canceling the 'Building Fog' pre-pass did not stop the rendering

Status
colourRed
titlefixed
 
Status
titleOcean Mesher
 Ocean Mesh was not constructed properly when Stereo Camera was used with FoV larger than 180

Status
colourRed
titlefixed
 
Status
titleMesher
 Motion Blur rendered differently with and without modifiers applied to the Phoenix Mesh

Status
colourRed
titlefixed
 
Status
titleCache I/O
 AUR files where the grid data was over 8GB were unreadable

Status
colourRed
titlefixed
 
Status
titleCache I/O
 Incorrect positions of recently born particles when retiming a simulation with adaptive grid

Status
colourRed
titlefixed
 
Status
titlePreview
 The green Simulator grid box preview did not account for Resimulation Amp. Resolution

Status
colourRed
titlefixed
 
Status
titleGPU Preview
 The Viewport GPU Preview disappeared if the Simulator was flipped by using a negative scale

Status
colourRed
titlefixed
 
Status
titleStandalone Preview
 When Flip Up Axes was enabled the caches were rotating on every reload

Status
colourRed
titlefixed
 
Status
titleStandalone Preview
 Could not type in manually in the Timeline Input box

Status
colourRed
titlefixed
 
Status
titleStandalone Preview
 Crash when selecting out of range start or end for saving a sequence

Status
colourRed
titlefixed
 
Status
titleStandalone Preview
 GPU Preview was displaying brighter on the first render pass

Status
colourRed
titlefixed
 
Status
titleStandalone Preview
 If the preview window was resized, saving an image with *.bmp extension produced a skewed picture

Status
colourRed
titlefixed
 
Status
titleStandalone Preview
 The Slice Level slider was not working in negative direction if Z axis was chosen

Status
colourRed
titlefixed
 
Status
titleVRScenes
 Phoenix's Atmosphere Gamma Correction was ignored in V-Ray Standalone and was always 1.0

Status
colourRed
titlefixed
 
Status
titleToolbar
 Crash when creating a toolbar preset that uses discharge modifiers and then undoing

Status
colourRed
titlefixed
 
Status
titleParticle Flow
 Cropped user interface for the PFlow Test operator, since Phoenix FD 3.99

Status
colourRed
titlefixed
 
Status
titleInstallation
 Crash when rendering with custom V-Ray for 3ds Max install with 'VRay=' instead of 'V-Ray main plug-ins=' in plugin.ini

Status
colourRed
titlefixed
 
Status
titleSDK
 aurloader_s required missing vfree and vmalloc symbols