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You can use free 3rd party tools like MSI Afterburner and EVGA Precision to to monitor both GPU memory usage and utilization. V-Ray GPU also reports how much memory it uses for textures/geometry/light cache/etc in the V-Ray Progress log accessible via a button at the bottom-right corner of the VFB.

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V-Ray GPU is not officially supported on macOS. Further info is available here.  

It works only with C++/CPU devices. V-Ray GPU can still be used in distributed rendering where a macOS machine runs the CUDA engine on a CPU device together with Windows/Linux machine(s) running CUDA engine on GPU device(s).

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