Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width60%

Created by default. You can change its settings from the Asset Editor:

||V-Ray Asset Editor|| > Lights SunLight

Column
width5%

 

Column
width25%

 

 

 

Anchor
VRaySunParameters
VRaySunParameters
Parameters

...

Section
Column
width60%
Color – Shifts the hue of SunLight system towards the color specified in the field.

Color Mode – Affects the way the color in the Filter color parameter affects the color of the sun.

Filter Filter – Shifts V-Ray sun's hue according to the Filter Color parameter. 
Direct – Sets the color of V-Ray sun to the color in the Filter Color parameter. The intensity of the light no longer depends on the position of V-Ray Sun in the sky. Instead, intensity is controlled through the Intensity Multiplier. 
Override – Sets the color of V-Ray sun to the color in the Filter Color parameter. The intensity of the light still depends on the position of V-Ray Sun in the sky.

Intensity Multiplier – Affects the brightness of the sun and can be used to reduce the default brightness. See Notes for more information.

Size Multiplier – Affects the visible size of the sun. This includes the appearance of the sun disc as seen by the camera and of the reflections, as well as the blurriness of the sun shadows. See the Size Multiplier example below.

Column
width5%

 

Column
width35%

 

Sky

...

Section
Column
width60%
Sky Model – Specifies the procedural model that is used to generate V-Ray Sky texture.

Preetham et al. – V-Ray Sky procedural texture is generated based on the Preetham et al. method.
CIE Clear Clear – V-Ray Sky procedural texture is generated based on the CIE method for clear sky. 
CIE Overcast – V-Ray Sky procedural texture is generated based on the CIE method for cloudy sky.
Hosek et al. – V-Ray Sky procedural texture is generated based on the Hosek et al. method.
PRG Clear Sky – V-Ray Sky procedural texture is generated based on the PRG Clear Sky method which has enhanced sunrise and sunset sky.

Horizon Illum. – Specifies the intensity (in lx) of the illumination on horizontal surfaces coming from the sky.

Turbidity  – Determines the amount of dust in the air and affects the color of the sun and sky. Smaller values produce a clear, blue sky and sun as seen in rural areas, while larger values make them yellow and orange as seen in big cities. This parameter is inactive when the Sky Model is set to PRGSee the Turbidity example below.

Ozone – Affects the color of the light. Values closer to 0.0 make the sunlight yellow, and values closer to 1.0 make it blue. This parameter is inactive when the Sky Model is set to PRGSee the Ozone example below.

 

Column
width5%

 

Column
width35%

...

Section
Column
width60%
Clouds () – Enables the clouds.

Density– Controls – Controls the clouds density. A higher value leads to more clouds.

Variety – Controls Variety – Controls the cloud variety in space and shape.

Cirrus Amount – Controls the amount of high-altitude cirrus clouds.

Height (m) – Controls the clouds height.

Thickness (m) – Controls the clouds thickness.

Offset X (m) – Controls the offset in the X direction measured in meters.

Offset Y (m) – Controls the offset in the Y direction measured in meters.

Phase X (%) – Clouds phase in X direction specified in percentage (%).

Phase Y (%) – Clouds phase in Y direction specified in percentage (%).

UI Text Box
typenote

Note that the phase loops every 100 % meaning that values of 0, 100, 200 etc. for Phase X and Phase Y will produce identical results.

Ground Shadows – Enables the clouds shadows, best suited for larger scenes. Note that it is recommended to use a Dome light with a Sky texture for high quality shadows. When disabled, a single shadow is cast over the entire scene depending on whether the sunlight reaching the camera position is blocked by a cloud. Disabling ground shadows is recommended for smaller scenes and may speed up the render process.

Dynamic Clouds – Enables the automatic clouds formation. When enabled, the clouds use unique offset and phase values based on the current time of the day.

Wind Direction (deg) – Specifies the wind direction vector rotation in the horizontal plane. A value of 0 means that the clouds move in the positive X direction. Increasing the wind direction value horizontally rotate this vector clockwise.

Wind Speed (m/s) – Specifies the clouds movement speed measured in meters per seconds.

Phase Velocity (%/s) – Specifies the phase change measured in percent of the cycle per second. A value of 1 means that the phase loops to its initial state every 100 seconds. Smaller values result in slower changes and a longer phase loop.

Column
width5%

 

Column
width35%

Image Removed

 

 

Example: Customize the sky with procedural clouds

 

Align
aligncenter
HTML
<iframe width="560" height="315" src="https://www.youtube.com/embed/2kz_ZVHmLmQ?list=PLm2Irfq-UvZ1Rh8Tg-PPoYnOq_pKMs9_q" title="V-Ray 6 for SketchUp — Customize the sky with procedural clouds" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

 

 

 

Example: Direction of the V-Ray Sun Light

 

Common settings in this example are Turbidity: 3.0, Intensity Multiplier: 0.01, Size Multiplier: 1.0. This example demonstrates the effect of the sun direction. Note how in addition to the scene brightness, the sun position also changes the appearance of the sky and the sun light color.

 

Section
Column
width20%

 

Column
width60%
Image slider
Panel
borderStylenone

Image Removed

Sun Z height: 500

Panel
borderStylenone

Image Removed

Sun Z height: 1600

Panel
borderStylenone

Image Removed

Sun Z height: 6000 (almost straight above)

Column
width20%

 

 

 

Example: The Size Multiplier Parameter

 

Common settings in this example are Turbidity: 3.0, Intensity multiplier: 0.01. This example demonstrates the effect of the Size multiplier parameter. Notice how changes in this parameter affect both the visible sun size and the shadow softness (however overall illumination strength remains the same).

 

Section
Column
width20%

 

Column
width60%
Image slider
Panel
borderStylenone

Image Removed

Size multiplier: 4.0

Panel
borderStylenone

Image Removed

Size multiplier: 10.0

Panel
borderStylenone

Image Removed

Size multiplier: 40.0

Column
width20%

 

 

 

Example: The Turbidity Parameter

 

Common settings in this example are Intensity Multiplier: 0.01, Size Multiplier: 1.0. This example demonstrates the effect of the Turbidity parameter. Generally, this controls the amount of dust particles in the air. Notice how larger values cause the sun and the sky to become yellowish while smaller values make the sky clear.

 

Section
Column
width20%

 

Column
width60%
Image slider
Panel
borderStylenone

Image Removed

Turbidity: 2.0

Panel
borderStylenone

Image Removed

Turbidity: 4.0

Panel
borderStylenone

Image Removed

Turbidity: 8.0

Column
width20%

 

 

 

Example: The Intensity Multiplier Parameter

 

...

Column
width5%

 

Column
width35%

Image Added

 

 

 

 

...

 

Section
Column
width60%

Enscape Compatibility – Enabling the option changes the clouds to be visually similar to the Enscape ones.

UI Text Box
typewarning

Enscape Compatibility is exposed by default in the Interface only with older scenes - from 6.00.00.

UI Text Box
typeinfo

After enabling, the function disappears.

Column
width5%

 

Column
width35%

Image Added 

 

...

 

Section
Column
width60%

Contrails – When enabled, plane contrails are simulated in the sky.

Contrails Number – Determines the number of contrails generated. See the Contrails Number example below.
Contrails Strength – Determines the opacity of the contrails. Lower values create less opaque trails, which look older. See the Contrails Strength example below.
Contrails Distortion – Determines the amount of distortion in the contrails. See the Contrails Distortion example below.
Contrails Offset X (m) – Offsets the contrails by a given value. See the Contrails Offset example below. 
Contrails Offset Y (m) – Offsets the contrails by a given value.
Contrails Time – Determines how far the contrails progress along the sky. See the Contrails Time example below.

Column
width5%

 

Column
width35%

Image Added

 

...

 

Section
Column
width60%

Dynamic Clouds – Enables the automatic clouds formation. When enabled, the clouds use unique offset and phase values based on the current time of the day.

Wind Direction (deg) – Specifies the wind direction vector rotation in the horizontal plane. A value of 0 means that the clouds move in the positive X direction. Increasing the wind direction value horizontally rotate this vector clockwise.
Wind Speed (m/s) – Specifies the clouds movement speed measured in meters per seconds.
Phase Velocity (%/s) – Specifies the phase change measured in percent of the cycle per second. A value of 1 means that the phase loops to its initial state every 100 seconds. Smaller values result in slower changes and a longer phase loop.

Column
width5%

 

Column
width35%

Image Added 

 

...

 

Example: Customize the sky with procedural clouds

 

Align
aligncenter
HTML
<iframe width="560" height="315" src="https://www.youtube.com/embed/2kz_ZVHmLmQ?list=PLm2Irfq-UvZ1Rh8Tg-PPoYnOq_pKMs9_q" title="V-Ray 6 for SketchUp — Customize the sky with procedural clouds" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

 

...

Anchor
SizeMultiplier
SizeMultiplier

Section
Column
width5%

 

Column
width45%

Example: Direction of the V-Ray Sun Light

Common settings in this example are Turbidity: 3.0, Intensity Multiplier: 0.01, Size Multiplier: 1.0. This example demonstrates the effect of the sun direction. Note how in addition to the scene brightness, the sun position also changes the appearance of the sky and the sun light color.

Column
width45%

Example: The Size Multiplier Parameter

Common settings in this example are Turbidity: 3.0, Intensity multiplier: 0.01. This example demonstrates the effect of the Size multiplier parameter. Notice how changes in this parameter affect both the visible sun size and the shadow softness (however overall illumination strength remains the same).

Column
width5%

 

Section
Column
width5%

 

Column
width45%
Image slider
Panel
borderStylenone

Image Added

Sun Z height: 500

Panel
borderStylenone

Image Added

Sun Z height: 1600

Panel
borderStylenone

Image Added

Sun Z height: 6000 (almost straight above)

 

 

Column
width45%
Image slider
Panel
borderStylenone

Image Added

Size multiplier: 4.0

Panel
borderStylenone

Image Added

Size multiplier: 10.0

Panel
borderStylenone

Image Added

Size multiplier: 40.0

Column
width5%

 

 

...

Anchor
Turbidity
Turbidity
 
Anchor
IntensityMultiplier
IntensityMultiplier

Section
Column
width5%

 

Column
width45%

Example: The Turbidity Parameter

Common settings in this example are Intensity Multiplier: 0.01, Size Multiplier: 1.0. This example demonstrates the effect of the Turbidity parameter. Generally, this controls the amount of dust particles in the air. Notice how larger values cause the sun and the sky to become yellowish while smaller values make the sky clear.

Column
width45%

Example: The Intensity Multiplier Parameter

Common settings in this example are Turbidity: 3.0, Size Multiplier: 1.0

Column
width5%

 

Section
Column
width5%

 

Column
width45%
Image slider
Panel
borderStylenone

Image Added

Turbidity: 2.0

Panel
borderStylenone

Image Added

Turbidity: 4.0

Panel
borderStylenone

Image Added

Turbidity: 8.0

Column
width45%
Image slider
Panel
borderStylenone

Image Added

Height Z: 0, Intensity Multiplier: 0.01

Panel
borderStylenone

Image Added

Height Z: 0, Intensity Multiplier: 0.03

Panel
borderStylenone

Image Added

Height Z: 0, Intensity Multiplier: 0.05

Panel
borderStylenone

Image Added

Height Z: 500, Intensity Multiplier: 0.01

Panel
borderStylenone

Image Added

Height Z: 500, Intensity Multiplier: 0.03

Panel
borderStylenone

Image Added

Height Z: 500, Intensity Multiplier: 0.05

Column
width5%

 

 

...

Anchor
Ozone
Ozone

Section
Column
width25%

 

Column
width50%

Example: Ozone Value

Common settings in this example are Turbidity: 2.0, Intensity Multiplier: 0.01, Size Multiplier: 10.0. The Ozone parameter affects only the color of the light emitted by the sun.

Column
width25%

 

Section
Column
width25%

 

Column
width50%
Image slider
Panel
borderStylenone

Image Added

Ozone: 0.0

Panel
borderStylenone

Image Added

Ozone: 0.5

Panel
borderStylenone

Image Added

Ozone: 1.0

Column
width25%

 

 

...

Anchor
ContrailsNumber
ContrailsNumber
 
Anchor
Strength
Strength

Section
Column
width5%

 

Column
width45%

Example: Number of Contrails

Note that the contrails are spread randomly across the sky. In most cases, the camera does not capture all of the contrails.

Column
width45%

Example: Contrails Strength

This example shows how the strength parameter makes the contrails more visible and prominent in the sky.

Column
width5%

 

Section
Column
width5%

 

Column
width45%
Image slider
minLabel5
startIndex1
maxLabel40
Panel
borderStylenone

Image Added

Number of contrails 5

Panel
borderStylenone

Image Added

Number of contrails 20

Panel
borderStylenone

Image Added

Number of contrails 40

Column
width45%
Image slider
minLabel0.1
startIndex1
maxLabel1.0
Panel
borderStylenone

Image Added

Contrails strength 0.1

Panel
borderStylenone

Image Added

Contrails strength 0.5

Panel
borderStylenone

Image Added

Contrails strength 1.0

Column
width5%

 

 

...

Anchor
Distortion
Distortion
 
Anchor
Offset
Offset

Section
Column
width5%

 

Column
width45%

Example: Contrails Distortion

The Contrails distortion parameter is used to achieve some variety in the trace line. Move the slider to see the example renders.

Column
width45%

Example: Contrails Offset

The Contrails offset option introduces an offset along the X or Y direction in the sky. Move the slider to see the example renders.

Column
width5%

 

Section
Column
width20%5%

 

Image Removed

Height Z: 0, Intensity Multiplier: 0.03
Column
width60%45%
Image slider
minLabel0.1
startIndex1
maxLabel1.0
Panel
borderStylenone

Image Removed

Height Z: 0, Intensity Multiplier: 0.01

Panel
borderStylenone
Panel
borderStylenone

Image Added

Contrails distortion

Image Removed

Height Z: 0, Intensity Multiplier: 0.051

Panel
borderStylenone

Image Added

Contrails distortion

Image Removed

Height Z: 500, Intensity Multiplier: 0.015

Image Removed

Height Z: 500, Intensity Multiplier: 0.03
Panel
borderStylenone

Image Added

Contrails distortion 1.0

Column
width45%
Image slider
startIndex1
Panel
borderStylenone

Image Removed

Height Z: 500, Intensity Multiplier: 0.05

Column
width20%

 

 

 

Example: Ozone Value

 

Common settings in this example are Turbidity: 2.0, Intensity Multiplier: 0.01, Size Multiplier: 10.0. The Ozone parameter affects only the color of the light emitted by the sun.

 

Image Added

Contrails offset X 0, Y 0

Panel
borderStylenone

Image Added

Contrails offset X 5000, Y 0

Panel
borderStylenone

Image Added

Contrails offset X 0, Y 5000

Column
width5%

 

 

...

Anchor
Time
Time

Section
Column
width20%25%

 

20%
Column
width60%
Image slider
Panel
borderStylenone

Image Removed

Ozone: 0.0

Panel
borderStylenone

Image Removed

Ozone: 0.5

Panel
borderStylenone

Image Removed

Ozone: 1.0

Column
width
50%

Example: Contrails Time

The frames in this animation show the Contrails time parameter with values ranging between 0 and 2.0, with a step of 0.2.

Column
width25%

 

Section
Column
width25%

 

Column
width50%

Image Added

Column
width25%

 

 

 

Options

...

Section
Column
width60%

Invisible – When enabled, the sun becomes invisible to both the camera and the reflections. This is useful to prevent bright speckles on glossy surfaces where a ray with low probability hits the bright Sun disk.

Shadows – When enabled (the default), V-Ray Sun casts shadows. When disabled, the light does not cast shadows.

Affect Diffuse – When enabled, V-Ray Sun affects the diffuse properties of the materials.

Affect Specular – When enabled, V-Ray Sun affects the specular of the materials.

Affect AtmosphericsSpecifies whether the light influences the atmospheric effects in the scene. The value determines the amount of involvement.

Atmospheric ShadowsWhen enabled, the atmospheric effects in the scene cast shadows. 


Caustic Photons

Caustic Subdivisions – Determines the number of caustic photons emitted from the light source. Lower values mean more noisy results but faster rendering. Higher values produce smoother results but take more time.

Emit Radius – Defines the area around the V-Ray Sun from where the photons are shot.

Column
width5%

 

Column
width35%

 

 

Anchor
Notes
Notes
Notes

...

Fancy Bullets
typecircle
  • By default, V-Ray

...

  • Sun and V-Ray Sky are very bright. In the real world, the average solar irradiance is about 1000 W/m^2 (see the References below). Since the image output in V-Ray is in W/m^2/sr, you will typically find that the average RGB values produces by the sun and the sky are about 200.0-300.0 units. This is quite correct from a physical point of view, but is not enough for a nice image. Using the V-Ray Physical Camera with suitable values will produce a realistic result without changing the sun and sky parameters.
  • Procedural Clouds are visually similar to the ones in Enscape by default from 6.00.02 on. With scenes from 6.00.01 there is an Enscape Compatibility parameter which can be enabled to make the Clouds match the Enscape ones. Note that once enabled the checkbox will disappear from the Interface.

 

 

...