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Overview


There are a number of different materials for use with V-Ray for SketchUp. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals to complex uses such as translucent objects, subsurface materials, such as skin, and even light-emitting objects.

For more details on each material, please see the dedicated pages.

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.vismat files are no longer supported. For more information visit Migrating from Previous Versions page.

With V-Ray 5 permanent support for the SketchUp texture colorization functionality is addedNote that it does not affect the material preview in the Asset Editor but only the appearance of the rendered image.

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With V-Ray 5, PBR layers are converted to regular VRayMtl layers. 


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Materials List:

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||V-Ray Asset Editor||

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Materials (right-click)

||V-Ray Asset Editor|| > Create Asset (left-click)> Materials

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  • Creation of materials is available from two places in the Asset Editor: the Create Asset button and the Materials category icon (top). If the Materials category is empty, left-or right-clicking the icon prompts you to create a new asset. Otherwise, it selects the category in which case right-click opens the creation menu.
  • The Asset creation dropdown lists remain active when the Ctrl (Cmd on Mac OS) key is held, allowing the creation of multiple assets in quick succession. The Asset creation dropdown lists can be activated via the Create Asset button or the Asset Category icons. 
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Options

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There are some context options that V-Ray materials have.

The Search Scene field will search the assets by name from all the categories that are selected.

Right-click on any material in the Material's list for a context menu to appear. You can apply the material to the currently selected object or to a layer. Use the Apply To Layer and select any layer to apply the material.

The Select Objects in Scene option allows selection and multi-selection of components and groups in the viewport.

Select a material to Use as Replacement for any other material in the scene. Then, use the Replace In Scene option over the chosen material or the Replace All References to replace this material in all places that is used. For example, a Generic material is used as part of Two Sided and Multi Material. Replace All References will overwrite the Generic material in both Two Sided and Multi Material.

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The Asset lists have some additional multi-selection functionalities:

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  • Ctrl (Cmd on Mac OS) on deselected item - Adds to the selection;
  • Ctrl (Cmd) on selected item - Removes it from the selection;
  • Ctrl + A (Cmd + A) - Selects all items in the list/category;
  • Shift + Left-click - expands the range of the current selection;
  • Click + Drag - Leaves only the clicked item selected;
  • Right-Click on deselected item - Shows the context menu for the item, selects the item and deselects all other items;
  • Right-Click on selected item - Shows the context menu for the item and doesn't change the selection.
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