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  • Creation of materials is available from two places in the Asset Editor: the Create Asset button and the Materials category icon (top). If the Materials category is empty, left-or right-clicking the icon prompts you to create a new asset. Otherwise, it selects the category in which case right-click opens the creation menu.

  • The Asset creation dropdown lists remain active when the Ctrl Ctrl (Cmd on Mac OS) key is held, allowing the creation of multiple assets in quick succession. The Asset creation dropdown lists can be activated via the Create Asset button or the Asset Category icons. 

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||V-Ray Asset Editor|| > Materials (right-click)

||V-Ray Asset Editor|| > Create Asset (left-click)> Materials

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Options

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There are some context options that V-Ray materials have. Right-click on any material in the Material's list for a context menu to appear.

Search Scene – Searches the assets by name from all the categories that are selected.

Select Objects In Scene – Allows selection and multi-selection of components and groups in the viewport.

Apply to Selection – Applies material to the currently selected object.

Apply To LayerApplies material to the currently selected layer.

Use As Replacement – Select a material to use as a replacement for any other material in the scene.

Replace All References – Replaces all references of a material with the preselected one. For example, a Generic material is used as part of Two Sided and Multi Material. Replace All References overwrite the Generic material in both Two Sided and Multi Material.

Replace In Scene – Replaces the selected material with a preselected one.

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The Asset lists have some additional multi-selection functionalities:

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  • Ctrl (Cmd on Mac OS) on deselected item - Adds to the selection;
  • Ctrl (Cmd) on selected item - Removes it from the selection;
  • Ctrl + A (Cmd + A) - Selects all items in the list/category;
  • Shift + Left-click - expands the range of the current selection;
  • Click + Drag - Leaves only the clicked item selected;
  • Right-Click on deselected item - Shows the context menu for the item, selects the item and deselects all other items;
  • Right-Click on selected item - Shows the context menu for the item and doesn't change the selection.
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MultiMtlBlendBumpToonOutline Override,  Override and TwoSided materials allow drag-and-dropping to their input slots. The input slot () of these materials also has a context menu available when you right-click on it.

You can CopyCutClear the selected material or Paste as Instance another material into the slot. 

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It is always recommended to use V-Ray materials.

V-Ray supports native SketchUp materials by internally copying their attributes and "translating" them to a V-Ray material in order to read them. That is why, although SketchUp materials by default do not have that many options, when shown in the Asset Editor - they have additional V-Ray options.

Note that this additional V-Ray data stored for each material can only be read in V-Ray, not in SketchUp itself.

Native SketchUp materials can be converted to V-Ray materials and vice versa. Use the V-Ray's menu tools to do so.

Caution is advised when converting a V-Ray material back to a SketchUp one as this is done by irreversibly stripping all of its V-Ray data.


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Material Binding

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