Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width60%

Sun – Specifies the V-Ray Sun node that is used for the Sky texture creation. The Sun orientation (position) affects the Sky gradient. The following parameters affect this specific Sun light.

 

Custom Orientation


Enable – Enables custom orientation.

Horizontal Angle – Controls the custom sun azimuth angle (horizontal rotation).

Vertical AngleControls the custom sun altitude angle (vertical rotation).


Color and Intensity


Color – Shifts the hue of the SunLight system towards the color specified in the field.

Color Mode – Determines the way the color in the Filter color parameter affects the color of the sun.

Filter – Shifts the V-Ray sun's hue according to the Filter Color parameter. 
Direct
 – Sets the color of the V-Ray sun to the color in the Filter Color parameter. The intensity of the light no longer depends on the V-Ray Sun's position in the sky. Instead, intensity is controlled through the Intensity Multiplier. 
Override
 – Sets the color of the V-Ray sun to the color in the Filter Color parameter. The intensity of the light still depends on the V-Ray Sun's position in the sky.

Intensity Multiplier – Determines the brightness of the sun and can be used to reduce the default brightness. 

Size Multiplier – Determines the visible size of the sun. This includes the appearance of the sun disc as seen by the camera and reflections, as well as the blurriness of the sun shadows.

 

Sky


Sky Model – Specifies the procedural model that is used to generate the V-Ray Sky texture.

Preetham et al – The V-Ray Sky procedural texture is generated based on the Preetham et al. method.
CIE Clear – The V-Ray Sky procedural texture is generated based on the CIE method for clear sky. 
CIE Overcast – The V-Ray Sky procedural texture is generated based on the CIE method for cloudy sky
Hosek et al. – The V-Ray Sky procedural texture is generated based on the Hosek et al. method.
PRG Clear SkyThe V-Ray Sky procedural texture is generated based on the PRG Clear Sky method which has enhanced sunrise and sunset sky.

Horizon Illum. Specifies the intensity (in lx) of the illumination on horizontal surfaces coming from the sky.

Turbidity – Determines the amount of dust in the air and affects the color of the sun and sky. Smaller values produce a clear, blue sky and sun as seen in rural areas, while larger values make them yellow and orange as seen in a big city's atmosphere.

Ozone – Affects the color of the light. Values closer to 0.0 make the sunlight yellow, and values closer to 1.0 make it blue.

 

Ground Albedo


Albedo Color – Sets the ground color of the V-Ray Sun and Sky system.

Blend Angle – Specifies the angle in degrees where blending occurs between the horizon line and sky. Values close to 0.0 produce a sharper horizon line, while larger values produce a softer horizon line.

Horizon Offset – Allows the user to manually lower the horizon line.

 

Clouds


Clouds () – Enables – Enables the clouds.

Density – Controls – Controls the clouds density. A higher value leads to more clouds.

Variety – Controls the cloud variety in space and shape.

Cirrus Amount – Controls the amount of high-altitude cirrus clouds.

Height (m) – Controls the clouds height.

Thickness (m) – Controls the clouds thickness.

Offset X (m) – Controls the offset in the X direction measured in meters.

Offset Y (m) – Controls the offset in the Y direction measured in meters.

Phase X (m%) – Controls the  – Clouds phase in the X direction measured in metersspecified in percentage (%).

Phase Y (m%) – Controls the  – Clouds phase in the Y direction measured in metersspecified in percentage (%).

UI Text Box
typenote

Note that the phase loops every 100 % meaning that values of 0, 100, 200 etc. for Phase X and Phase Y will produce identical results.

Ground Shadows – Enables the cloud shadows. Note that it is recommended to use a Dome light with a Sky texture for high quality shadows.

Dynamic Clouds – Enables the automatic clouds formation. When enabled, the clouds use unique offset and phase values based on the current time of the day.

Wind Direction (deg) – Specifies the wind direction vector rotation in the horizontal plane. A value of 0 means that the clouds move in the positive X direction. Increasing the wind direction value horizontally rotate this vector clockwise.

Wind Speed (m/s) – Specifies the clouds movement speed measured in meters per seconds.

Phase Velocity (%/s) – Specifies the phase change measured in percent of the cycle per second. A value of 1 means that the phase loops to its initial state every 100 seconds. Smaller values result in slower changes and a longer phase loop.

Column
width5%

 

Column
width35%

...