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This page provides information on the Global Illumination settings in the Asset Editor.
Overview
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Global illumination refers to lighting in a scene/environment that comes from light bouncing around and off objects (or the environment itself). Global Illumination (or GI) refers to the computation of this effect through computer graphics.
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The settings in some of the rollouts are organized in Basic and Advanced mode. You can switch the mode from the toggle button () located next to the rollout title or globally from the Configuration rollout. |
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UI path
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||V-Ray Asset Editor|| > Settings > Global Illumination
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Light Cache/Brute Force
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Caustics
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V-Ray supports the rendering of caustics effects by using one of the following techniques: photon mapping or progressive.
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When using Interactive rendering, only Progressive Caustics are supported! If Photon Map method is selected, V-Ray silently falls back to Progressive method. |
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Photon Map Caustics
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GI Caustics
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Ambient Occlusion
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Example: Ambient Occlusion
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The first image to the right is rendered with the Light cache for both primary and secondary bounces, Fixed Filter type for the light cache, and Store direct light off. The second image in the center is rendered with the same light cache settings, but with global ambient occlusion enabled. The third image to the right is rendered without ambient occlusion, with Brute force GI engine for primary bounces, and the Light cache as a secondary engine with Nearest Filter type . The render times include the time for calculating the light cache. Note how ambient occlusion can produce a feeling of a more detailed image, even though the result is not entirely correct.
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Progressive and Photon Map Caustics Examples
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The
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examples below illustrate the Caustics parameters of the Progressive and Photon map caustics methods. The lights used in the scene are two V-Ray Spot Lights with different intensities and temperature. The scene is in millimeters.
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Caustic Photons of V-Ray Sun
The example illustrates the Caustic Photons parameters of the V-Ray Sun. The light used in the scene is V-Ray Sun and Sky. The scene is in centimeters.
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Notes
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Progressive Caustics Advantages
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Progressive Caustics Limitations
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