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This page provides information about the Irradiance Map GI engine.
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This is a legacy option that will be removed in the future. Use the other Global Illumination options instead. |
Overview
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The Irradiance Map engine can be used to calculate global illumination. It works by creating a map with a collection of points in 3d space along with the computed indirect illumination at those points. This rollout allows the user to control and fine-tune various aspects of the irradiance map.
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V-Ray includes an Irradiance Map Viewer for viewing and editing irradiance map files.
UI Path
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||V-Ray Asset Editor|| > Settings > Global Illumination > Irradiance Map
(When Irradiance Map is set as the Primary Rays engine.)
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Parameters
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Disk Caching
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