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This page provides information on rendering with V-Ray for Rhino.

 


V-Ray in Rhino

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V-Ray is a rendering plugin for Rhino that offers two render engines: V-Ray and V-Ray GPU, which runs on both CUDA and RTX enabled devices.

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V-Ray renderings display in the V-Ray Virtual Frame Buffer (VFB), which has a multitude of V-Ray specific tools for saving and comparing renderings, adding lens effects, and viewing render elements. 


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CardPageLinkGPU Rendering

GPU Rendering

GPU rendering allows V-Ray to perform raytracing calculations on the GPUs installed in the system.

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CardPageLinkInteractive Rendering

Interactive Rendering

V-Ray Interactive Rendering (IR) provides interactive rendering using the V-Ray and V-Ray GPU renderers.

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CardPageLinkViewport Rendering

Viewport Rendering

Viewport Rendering (VPR) is a render output overlay on top of Rhino's viewport. With Viewport Rendering, the scene is rendered interactively and if changes are made, the rendered result is updated.

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CardPageLinkV-Ray Vision

V-Ray Vision

V-Ray Vision is a real-time viewer introduced with the release of V-Ray for Rhino.

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CardPageLinkV-Ray Batch Render

V-Ray Batch Render

V-Ray Batch Rendering allows for scenes to be set with tabs and rendered with one button.

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CardPageLinkChaos Cloud Rendering

Chaos Cloud Rendering

V-Ray for Rhino provides in-built integration with Chaos Cloud, allowing you to submit render jobs to the cloud directly from Rhino.

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CardPageLinkChaos Cloud Collaboration

Chaos Cloud Collaboration

Upload images from the VFB to the Chaos Cloud Collaboration where other users can add comments and annotations.

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CardPageLinkV-Ray Swarm Rendering

V-Ray Swarm Rendering

V-Ray Swarm controls V-Ray Distributed Rendering on each render node machine; the actual rendering is handled by V-Ray Standalone.

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CardPageLinkSupported Rendering Features

Supported Rendering Features

This page provides tables of features supported in CPU and GPU rendering with V-Ray in Rhino.

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CardPageLinkResumable Rendering

Resumable Rendering

Resumable Rendering is the ability to have incomplete renders resume where they left off from the previous session.