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Fancy Bullets
typecircle
  • CUDA engine supports map channels from 0 to 15.
  • CUDA engine only supports normal maps in tangent space.
  • Difference between V-Ray and V-Ray GPU are expected when rendering objects with opacity/translucency modifications.
  • When a material is not directly applied to an object or layer but instead only referenced by another asset, e.g. a Proxy Mesh material, and it is introduced through a worksession import, it will not be imported if a naming conflict occurs with a pre-existing material. This is due to a Rhino SDK limitation.