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UI Expand
titleUI Path: ||Asset Editor|| > Create Asset > Geometries

||Asset Editor|| > Geometries (right click)

||Asset Editor|| > Create Asset > Geometries


 

 

 

Virtual Geometry

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V-Ray provides a number of tools that create geometry loaded in the scene at render time that does not weigh to the scene.

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Infinite Plane

The Infinite Plane is a virtual plane that always extends beyond the camera view. Find out more: Infinite Plane

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Clipper

The Clipper is a virtual plane for clipping geometry at render time.

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Displacement

Displacement mapping is a technique for adding detail to your scene geometry without having to model it first.

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Fur

The Fur option creates a simple procedural fur at render time.

Find out more: Clipper
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Infinite Plane

The Infinite Plane is a virtual plane that always extends beyond the camera view.

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Proxy Mesh

The Proxy Mesh

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imports geometry from an external mesh, which only loads the full details at render time. The geometry is not present in the scene and does not take any resources.

Find out more: Proxy Mesh
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Proxy Scene

The Proxy Scene

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imports a .vrscene file as a proxy, which is fully loaded only at render time.

Find out more: Proxy Scene 
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Fur

The Fur option creates a simple procedural fur at render time. Find out more: Fur

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Displacement

Displacement mapping is a technique for adding detail to your scene geometry without having to model it first. Find out more: Displacement

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V-Ray Object Properties 

You can apply V-Ray geometry properties such as FurClipper, and Mesh Light to selected objects. Find out more: Object Properties Panel

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Scatter

The V-Ray Scatter creates instances of objects using the surface of another objects to generate points.

Find out more: Scatter

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Decal

The V-Ray Decal provides an easy way to project one material on top of another regardless of the target UV set.

Find out more: Decal

 

 

Notes

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  • A Reset option is provided in the context menu of each Number Slider. You can reset the slider value to the default one.
  • Most numeric V-Ray parameters come with a slider to make fine-tuning easier. Each slider is set to a default range of recommended or commonly used values. If a value above that range is used the slider adapts by increasing its range accordingly (2x the input value) to maintain usability. If a value below the current slider range is used, the slider again adjusts its range by shrinking it to twice the amount of the input value.
  • The slider range does not indicate the parameter's total minimum and maximum input values. The absolute minimum and maximum values of each parameter can be found by hovering over its spinbox.
  • Memory usage can be viewed from the Stats section of the new V-Ray Frame Buffer.
  • Starting with V-Ray 5.20.01, V-Ray special objects (Fur/Clipper/Displacement/Mesh Light/Scatter/Decal) are not deleted from the Asset Editor, when the last item with the corresponding special object assigned to it, is deleted from the viewport.