Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This section contains links to Geometry objects and tools in V-Ray for Rhino.

 

Overview


V-Ray for Rhino adds a number of geometry objects and tools for use with V-Ray. See the links below for more information.

Geometry objects and tools are available from a number of places in the user interface.

Each of the V-Ray geometry types has its respective icon. Clipper and Fur can be turned off/on by clicking on their respective icons.

 

 

UI Paths


 

Section
Column
width5%

 

Column
width50%

||V-Ray Asset Editor|| > Geometry (right-click)

||V-Ray Asset Editor|| > Create Asset (left-click) > Geometries

Column
width5%

 

Column
width35%

||V-Ray Objects Toolbar|| > V-Ray Objects

 


Rhino Menus Ribbon

||V-Ray|| > Objects



UI Text Box
typenote

Creating a geometry item from the Asset Editor automatically creates it into the viewport with (0, 0, 0) coordinates.

UI Text Box
typetip

Creation of geometry is available from two places in the Asset Editor: the Create Asset button and the Geometry category icon (top). If the Geometry category is empty, left-clicking the icon prompts you to create a new asset. Otherwise, it selects the category in which case, right-click opens the creation menu.

The Asset creation dropdown lists remain active when the Ctrl key is held, allowing the creation of multiple assets in quick succession. The Asset creation dropdown lists can be activated via the Create Asset button or the Asset Category icons. 

Column
width5%

 

 

 

Virtual Geometry
Anchor
VirtualGeometry
VirtualGeometry


V-Ray provides a number of tools that create geometry loaded in the scene at render time that does not weigh to the scene.

Responsivegridmacro
VAlignmentstart
Columns2repeat(2, 1fr)
Columns3width1100px
Columns1repeat(3, 1fr)
Columns1width1740px
Columnsrepeat(4, 1fr)
Columns2width1290px

 

 

Div
stylepadding-left: 5px;padding-right: 5px;padding-bottom: 10px;
alignleft
classdashboard
Textboxcard
PageToIncludeSystem Requirements
CardPageLinkClipper

Clipper

The Clipper is a virtual plane for clipping geometry at render time.

Textboxcard
PageToIncludeSystem Requirements
CardPageLinkDisplacement

Displacement

Displacement mapping is a technique for adding detail to your scene geometry without having to model it first.

Textboxcard
PageToIncludeSystem Requirements
CardPageLinkFur

Fur

The Fur option creates a simple procedural fur at render time.

Textboxcard
PageToIncludeSystem Requirements
CardPageLinkInfinite Plane

Infinite Plane

The Infinite Plane is a virtual plane that always extends beyond the camera view.

Textboxcard
PageToIncludeSystem Requirements
CardPageLinkProxy Mesh

Proxy Mesh

The Proxy Mesh imports geometry from an external mesh, which only loads the full details at render time. The geometry is not present in the scene and does not take any resources.

Textboxcard
PageToIncludeSystem Requirements
CardPageLinkProxy Scene

Proxy Scene

The Proxy Scene imports a .vrscene file as a proxy, which is fully loaded only at render time.

Textboxcard
PageToIncludeSystem Requirements
CardPageLinkV-Ray Scene Importer

V-Ray Scene Importer

The V-Ray Scene Importer is a tool that lets you import a .vrscene file directly as a Rhino editable file.

Textboxcard
PageToIncludeSystem Requirements
CardPageLinkScatter

Scatter

The V-Ray Scatter creates instances of objects using the surface of another objects to generate points.

Textboxcard
PageToIncludeSystem Requirements
CardPageLinkDecal

Decal

The V-Ray Decal provides an easy way to project one material on top of another regardless of the target UV set.

Textboxcard
PageToIncludeSystem Requirements
CardPageLinkEnmesh

Enmesh

The V-Ray Enmesh modifier 'coats' an object's surface with a repeating pattern of a rendered geometry that follows the UVW placement of that geometry.

 

 

Notes


Fancy Bullets
typecircle
  • A Reset option is provided in the context menu of each Number Slider. You can reset the slider value to the default one.
  • Most numeric V-Ray parameters come with a slider to make fine-tuning easier. Each slider is set to a default range of recommended or commonly used values. If a value above that range is used the slider adapts by increasing its range accordingly (2x the input value) to maintain usability. If a value below the current slider range is used, the slider again adjusts its range by shrinking it to twice the amount of the input value.
  • The slider range does not indicate the parameter's total minimum and maximum input values. The absolute minimum and maximum values of each parameter can be found by hovering over its spinbox.
  • Memory usage can be viewed from the Stats section of the new V-Ray Frame Buffer.
  • Starting with V-Ray 5.20.01, V-Ray special objects (Fur/Clipper/Displacement/Mesh Light/Scatter/Decal) are not deleted from the Asset Editor, when the last item with the corresponding special object assigned to it, is deleted from the viewport.