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This rig consists of a Dome Light source and a background texture. By default the background is not visible.

This rig is ideal for image-based lighting. Loading a spherical texture will automatically give you direct light, global illumination, and reflections based on the image.

UI Text Box

By default, there is an HDRI map loaded in the V-Ray Light Rig Dome.

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Input Parameters

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Light On (Boolean) – Enables the Dome Light. Even when this option is disabled the texture remains visible in the background.

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Intensity (Number) – Connect a component to this slot to regulate the intensity of the Dome Light. Calculated in the specified units.

Intensity Units Units (Integer) –  Specifies the light unit of measurement. Using correct units is essential when working with physical camera exposure. The light automatically takes the scene units scale into consideration to produce correct result for the scale being worked in.

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Rotation (Number) – Horizontally rotates the Dome Light.

BackgroundBg Intensity (Number) – Multiplies the background texture intensity. The option only has an effect if Visible is enabled.



Output Parameters

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Add Light (Generic Data) – This Light output should be connected to the V-Ray Renderer's Light input slot.

Environment Env. (Generic Data) – V-Ray Environment to be connected to the V-Ray Renderer's Environment input slot.

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