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This page contains information about exporting a mesh to a .vrmesh file for later importing.

Overview

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Before you can import a mesh through a proxy object, you need to save (export) the mesh to file first. This can be done either from the Maya user interface, or through the vrayCreateProxy command.

Meshes are exported to a

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special .vrmesh file format. This file contains all geometric information for a mesh such as vertices and face topology as well as texture channels, face material IDs, smoothing groups, and normals. In short, everything that is needed to render the mesh is included in the file. In addition, the mesh is preprocessed and subdivided into chunks for easier access. The file also contains a simplified version of the mesh used for preview purposes in the viewports. More information about the .vrmesh file format is available in the V-Ray SDK documentation that comes with the V-Ray for Maya installation.

It is important to note that the mesh is in a "ready-to-render" format. No further modifications to the mesh are expected. You can't change the mesh, or animate it in any way other than animating the position/orientation of the proxy object. There is no way to recover the original mesh from a .vrmesh file (this can be done in principle, but with some limitations). Therefore, if you plan on doing modifications to the mesh, you should keep it in a Maya file (which may be different from the file that gets rendered in the end).

 

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titleUI Path: ||Select object(s) to export|| > V-Ray Shelf > Create V-Ray Proxy
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||Select object(s) to export|| > Create menuV-Ray > Create V-Ray Proxy

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||Select object(s) to export|| V-Ray Shelf > Create V-Ray Proxy

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Exporting a Mesh from Maya

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