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V-Ray 5, update 2.1

Official release

Date - Dec 21, 2021

Build 5.20.01


UI Button
colorblue
newWindowtrue
icondownload
titleDownload V-Ray for Maya
urlhttps://download.chaosgroup.com/?platform=48&product=47

 

New features

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V-Ray GPU

  • Support for the texture mode of the lens distortion option in Physical Camera;

VRayDecal

  • Added an option for back side projection in VRayDecal;


Modified features

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Cryptomatte

  • New more robust Cryptomatte implementation;

Material importer

  • Added support for real world scaling when importing Cosmos materials;

Chaos Cloud

  • Changed defaults for cloud submit window to be single camera and single layer;

V-Ray GPU

  • TotalLight Render Element now available with V-Ray GPU;
  • Reduced kernel compilation times by up to 60%;

V-Ray

  • Changed the default Compensate Energy in VRayHairNextMtl to OFF;

USD

  • Improved the V-Ray chaser UI;
  • Support for exporting VRayDisplacement via chaser now available in the UI;
  • Support for exporting light texture files to USD;

VRayLightDome, VrayLightIES, VRayMeshLight

  • Show Atmospheric contribution controls in GPU UI for V-Ray lights;

Viewport 2.0

  • Updated the local anisotropy axis for VRayMtl in Viewport 2.0;

Chaos Cosmos

  • Proxies from assets are now with a nicer name;


Bug fixes

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V-Ray

  • Fixed V-Ray not utilizing more than 64 threads in some cases on Windows 11;
  • Fixed reversed bump in reflections;
  • Support UDIM textures with more than 99 tiles in one dimension;
  • Fixed unnecessary prompt for EULA in Maya 2018;

VRayScene

  • Fixed Preview for Node not supported error when loading vrscene;

Installer

  • Fix font style in the installer on MacOS;

VFB

  • Fixed crash with VFB Clear log when a search is open;
  • Fixed crash with IPR rendering and VFB Log set to All when using High DPI scaling;
  • Fixed VFB2 log verbosity level resetting to 0 after crash;

Chaos Cosmos

  • Fixed assets imported with wrong offset and translate frame placement attributes;
  • Fixed materials category in Cosmos disappearing when multiple Maya sessions are open;
  • Fixed button for minimizing of the Cosmos Browser disabled on Linux and macOS;
  • Fixed Drag and Drop of Cosmos assets to the Maya Viewport on Linux and MacOS;

USD

  • Fixed rendering an anonymous USD layer;
  • Fixed error when rendering empty USD layer;
  • Fixed crash when rendering different USD files with VRayScene and mayaUsdProxy in the same scene on Linux/MacOS (regression);

V-Ray GPU

  • Fixed black Light Cache prepass on high resolution renders;
  • Fixed standalone from Maya installation failing to render with GPU;
  • Fixed crash with multiple instances of VRayDecal;
  • Fixed crash in V-Ray GPU IPR when moving camera;
  • Fixed memory leak with Light Cache Subdivs;
  • Textured VRayDecal does not work with on-demand-mip-mapped mode;
  • The Light Mix render element does not work correctly on GPU when Auto Exposure is enabled;

V-Ray GPU/LPE

  • Fixed LPE not capturing scattered self illumination of EnvironmentFog or VolumeGrid;

V-Ray GPU, VRayDirt

  • Fixed VRayDirt objects casting shadows even with shadows disabled;

VRayHairNextMtl, V-Ray GPU

  • Fixed different GI results with enabled/disabled render elements and HairNextMtl;

 


V-Ray 5, update 2

Official release

Date - Nov 11, 2021

Build 5.20.00

UI Button
colorblue
newWindowtrue
icondownload
titleDownload V-Ray for Maya
urlhttps://download.chaosgroup.com/?platform=48&product=47

 

New Features

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Cosmos

  • Added Cosmos asset browser
  • Cosmos Materials support

VRayDecal

  • An easy way of projecting one material on top of another

Chaos Cloud

  • Option to submit all render layers and cameras to Chaos Cloud

USD

  • Support for exporting V-Ray lights to USD

  • Support for V-Ray lights in USD

  • Support for exporting V-Ray Displacement to USD via the MayaUSD chaser API

  • Added support for MayaUSD 0.13

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  • Fixed animated Toon Edge Priority not working

 

Bug Fixes

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V-Ray GPU

  • V-Ray GPU fails to load and render tiles texture with Mudbox filename format with lowercase $u and $v

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Date - Sep, 2021

Build 5.10.22

New features

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USD

  • Support for MayaUSD 0.10.0, MayaUSD 0.11.0 and MayaUSD 0.12.0

 

Modified features

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V-Ray SDK

  • Fixed faulty compilation of C++ third-party plug-ins ins since 5.10.20 causing random crashes;

 

Bug fixes

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V-Ray

  • Fixed export and import of render elements from the V-Ray settings;
  • Fixed runtime error with Python 3 when creating absolute override for visible layer;

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  • Maya 2022 Python 2 support in the stable nightlies;

 

Modified features

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V-Ray Material Library

  • Downloader tool support for Linux and MacOS as well;
  • Support for drag'n'dropping library materials in the Hypershade and anywhere in the viewport;
  • Adding the same material twice is now possible through "Add to scene";
  • Applying the same material to another object is now possible through "Apply to selected object(s)";

 

Bug fixes

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VFB

  • Fixed a freeze when loading a background image after rendering;
  • Fixed single-channel EXRs not saving corrections;
  • Fixed errors with test resolution when no VFB is used;
  • Fixed "Clear Frame Buffers" option not working;
  • Fixed purple banding with OCIO;

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Date - Jun 17, 2021

Build 5.10.20

 

New features

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V-Ray

  • Cryptomatte in progressive;
  • V-Ray Material Library in Maya;
  • Progressive caustics mode;
  • Maya 2022 support;
  • New Opacity cutout command;
  • Added an option to switch between world units and pixels as photon lookup radius for the caustics photon map;
  • Now exporting pivot and parent transforms information in vrscene files for Vantage and V-Ray for Unreal;

...

  • Added support for sheen and coat in Viewport 2.0;
  • VRayLayeredTex basic viewport preview;

 

Modified features

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V-Ray GPU

  • Optimized CUDA CPU performance;
  • Changed the default min/max subdivs values for V-Ray GPU Bucket rendering;
  • Support for back side material IDs;
  • Optimized IPR scene updates with OptiX;
  • Implemented displacement in world space;

...

  • Add support for dirt and curvature attached to extra tex when OOC geometry is enabled;

 

Bug fixes

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Material importer

  • Fixed empty UVWGen warning on importing Float textures;
  • Fixed importing UVWGenObject when connected to auto generated VRayPluginNodeTex;
  • Fixed Material importer flaw for materials with embedded bump attributes;
  • Fixed importing the "gtr_gamma" attribute in the BRDFVRayMtl plugin;

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Download - Build 5.00.22

 

New features

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VRayProxy

  • Allow clicking in the viewport to select proxy sub-objects

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  • Implemented renderer stats in VFB2;

 

Modified features

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V-Ray

  • Faster unloading of V-Ray when closing Maya;

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  • Remove extraneous error when default project's name contains non-ASCII characters

 

Bug fixes

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LightMix

  • Fixed crash when enabling light in IPR on refractive material with LightMix enabled;

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Download - Build 5.00.21

 

New features

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SamplerInfo

  • Added a frame index offset output for motion blur intervals larger than a frame

 

Modified features

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LightMix

  • LightMix now supported in batch rendering
  • Disabled lights no longer go into the light mix list

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  • Fixed wrong export of "by render ID" random mode

 

Bug fixes

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V-Ray

  • Fixed referenced scene causing Render Settings Common Tab UI to shrink
  • Fixed packing to vrscene zip folder structure
  • Fixed a crash when loading tiled EXR with size 1
  • Fixed crash with Bifrost Aero scene

...

Date - Aug 6, 2020

Download - Build 5.00.20


New features

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Installation

  • Embed the License Server and the Cloud Client installations in the V-Ray for Maya installer
  • Integrate the new installer in V-Ray for Maya

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  • Convert lights for V-Ray

 

Modified features

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VRayProxy

  • Added an option to export full path names for proxies
  • Automatic conversion to the new VRayProxy node
  • Check if the folder where the proxy will be saved exist before the export starts
  • Enabled "Optimize for instancing" for proxy export by default
  • Renamed the "One voxel per mesh" label for proxy export to "Optimize for instancing"
  • Renamed -vrscenePreview to -vrsceneWholeScene in the ply2vrmesh option list
  • Speed up the proxy export

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  • Added support for explicit texture coordinates for the Texture sampler in Maya/Standalone

 

Bug fixes

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V-Ray

  • Fixed slower render when started by clicking the VFB "render last" icon
  • Fixed wrong bounding boxes on VRayScene preview
  • Fixed new hair material not being affected when AcesCG color space is selected
  • OSX: Fixed Installer failing to remove firewall exception
  • Fixed artifacts with the adaptive dome light in the attached scene
  • Fixed wrong object translations with flipAxis enabled in the VRayMesh preview
  • Fixed very high memory usage when playing with VFB color corrections and the vfbControl command
  • Fixed wrong VRaySun viewport preview when parent transform is scaled
  • Fixed fatal error when rendering a refractive material in a specific scene
  • Fixed OSL shader not taking into account the connected multiplyDivide node
  • Fixed importing plugin object parameters for VRayPluginNode not working
  • Fixed skipExistingFrame breaking the dome light texture when the first frame exists
  • Fixed having V-Ray AppSDK installed prevents python in V-Ray for Maya working
  • Fixed rendering hair ignoring per vertex map channels
  • Fixed using uninverted normal bump option resulting in strange/wrong rendering
  • Fixed error for swatches of file textures with filenames containing tags
  • Allow longer names of render elements when saving in a .vrimg file from the VFB
  • Fixed user attribute syntax with spaces around attribute name not working
  • Fixed segmentation fault with alembic file on Linux
  • Fixed instanced hair crashing when using VRayHairMtl
  • Fixed error on importing vrscene with vrscene in geometry mode inside
  • Fixed the Locator scale parameter not working on sphere and rectangular V-Ray lights in Viewport 2.0
  • Fixed V-Ray could crash if reading maximum memory snapshot after plugins have been unloaded

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