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V-Ray 5, update 2.1
Official release
Date - Dec 21, 2021
Build 5.20.01
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New features
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V-Ray GPU
- Support for the texture mode of the lens distortion option in Physical Camera;
VRayDecal
- Added an option for back side projection in VRayDecal;
Modified features
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Cryptomatte
- New more robust Cryptomatte implementation;
Material importer
- Added support for real world scaling when importing Cosmos materials;
Chaos Cloud
- Changed defaults for cloud submit window to be single camera and single layer;
V-Ray GPU
- TotalLight Render Element now available with V-Ray GPU;
- Reduced kernel compilation times by up to 60%;
V-Ray
- Changed the default Compensate Energy in VRayHairNextMtl to OFF;
USD
- Improved the V-Ray chaser UI;
- Support for exporting VRayDisplacement via chaser now available in the UI;
- Support for exporting light texture files to USD;
VRayLightDome, VrayLightIES, VRayMeshLight
- Show Atmospheric contribution controls in GPU UI for V-Ray lights;
Viewport 2.0
- Updated the local anisotropy axis for VRayMtl in Viewport 2.0;
Chaos Cosmos
- Proxies from assets are now with a nicer name;
Bug fixes
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V-Ray
- Fixed V-Ray not utilizing more than 64 threads in some cases on Windows 11;
- Fixed reversed bump in reflections;
- Support UDIM textures with more than 99 tiles in one dimension;
- Fixed unnecessary prompt for EULA in Maya 2018;
VRayScene
- Fixed Preview for Node not supported error when loading vrscene;
Installer
- Fix font style in the installer on MacOS;
VFB
- Fixed crash with VFB Clear log when a search is open;
- Fixed crash with IPR rendering and VFB Log set to All when using High DPI scaling;
- Fixed VFB2 log verbosity level resetting to 0 after crash;
Chaos Cosmos
- Fixed assets imported with wrong offset and translate frame placement attributes;
- Fixed materials category in Cosmos disappearing when multiple Maya sessions are open;
- Fixed button for minimizing of the Cosmos Browser disabled on Linux and macOS;
- Fixed Drag and Drop of Cosmos assets to the Maya Viewport on Linux and MacOS;
USD
- Fixed rendering an anonymous USD layer;
- Fixed error when rendering empty USD layer;
- Fixed crash when rendering different USD files with VRayScene and mayaUsdProxy in the same scene on Linux/MacOS (regression);
V-Ray GPU
- Fixed black Light Cache prepass on high resolution renders;
- Fixed standalone from Maya installation failing to render with GPU;
- Fixed crash with multiple instances of VRayDecal;
- Fixed crash in V-Ray GPU IPR when moving camera;
- Fixed memory leak with Light Cache Subdivs;
- Textured VRayDecal does not work with on-demand-mip-mapped mode;
- The Light Mix render element does not work correctly on GPU when Auto Exposure is enabled;
V-Ray GPU/LPE
- Fixed LPE not capturing scattered self illumination of EnvironmentFog or VolumeGrid;
V-Ray GPU, VRayDirt
- Fixed VRayDirt objects casting shadows even with shadows disabled;
VRayHairNextMtl, V-Ray GPU
- Fixed different GI results with enabled/disabled render elements and HairNextMtl;
V-Ray 5, update 2
Official release
Date - Nov 11, 2021
Build 5.20.00
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New Features
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Cosmos
- Added Cosmos asset browser
- Cosmos Materials support
VRayDecal
- An easy way of projecting one material on top of another
Chaos Cloud
- Option to submit all render layers and cameras to Chaos Cloud
USD
Support for exporting V-Ray lights to USD
Support for V-Ray lights in USD
Support for exporting V-Ray Displacement to USD via the MayaUSD chaser API
Added support for MayaUSD 0.13
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- Fixed animated Toon Edge Priority not working
Bug Fixes
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V-Ray GPU
- V-Ray GPU fails to load and render tiles texture with Mudbox filename format with lowercase $u and $v
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Date - Sep, 2021
Build 5.10.22
New features
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USD
- Support for MayaUSD 0.10.0, MayaUSD 0.11.0 and MayaUSD 0.12.0
Modified features
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V-Ray SDK
- Fixed faulty compilation of C++ third-party plug-ins ins since 5.10.20 causing random crashes;
Bug fixes
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V-Ray
- Fixed export and import of render elements from the V-Ray settings;
- Fixed runtime error with Python 3 when creating absolute override for visible layer;
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- Maya 2022 Python 2 support in the stable nightlies;
Modified features
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V-Ray Material Library
- Downloader tool support for Linux and MacOS as well;
- Support for drag'n'dropping library materials in the Hypershade and anywhere in the viewport;
- Adding the same material twice is now possible through "Add to scene";
- Applying the same material to another object is now possible through "Apply to selected object(s)";
Bug fixes
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VFB
- Fixed a freeze when loading a background image after rendering;
- Fixed single-channel EXRs not saving corrections;
- Fixed errors with test resolution when no VFB is used;
- Fixed "Clear Frame Buffers" option not working;
- Fixed purple banding with OCIO;
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Date - Jun 17, 2021
Build 5.10.20
New features
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V-Ray
- Cryptomatte in progressive;
- V-Ray Material Library in Maya;
- Progressive caustics mode;
- Maya 2022 support;
- New Opacity cutout command;
- Added an option to switch between world units and pixels as photon lookup radius for the caustics photon map;
- Now exporting pivot and parent transforms information in vrscene files for Vantage and V-Ray for Unreal;
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- Added support for sheen and coat in Viewport 2.0;
- VRayLayeredTex basic viewport preview;
Modified features
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V-Ray GPU
- Optimized CUDA CPU performance;
- Changed the default min/max subdivs values for V-Ray GPU Bucket rendering;
- Support for back side material IDs;
- Optimized IPR scene updates with OptiX;
- Implemented displacement in world space;
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- Add support for dirt and curvature attached to extra tex when OOC geometry is enabled;
Bug fixes
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Material importer
- Fixed empty UVWGen warning on importing Float textures;
- Fixed importing UVWGenObject when connected to auto generated VRayPluginNodeTex;
- Fixed Material importer flaw for materials with embedded bump attributes;
- Fixed importing the "gtr_gamma" attribute in the BRDFVRayMtl plugin;
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Download - Build 5.00.22
New features
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VRayProxy
- Allow clicking in the viewport to select proxy sub-objects
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- Implemented renderer stats in VFB2;
Modified features
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V-Ray
- Faster unloading of V-Ray when closing Maya;
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- Remove extraneous error when default project's name contains non-ASCII characters
Bug fixes
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LightMix
- Fixed crash when enabling light in IPR on refractive material with LightMix enabled;
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Download - Build 5.00.21
New features
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SamplerInfo
- Added a frame index offset output for motion blur intervals larger than a frame
Modified features
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LightMix
- LightMix now supported in batch rendering
- Disabled lights no longer go into the light mix list
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- Fixed wrong export of "by render ID" random mode
Bug fixes
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V-Ray
- Fixed referenced scene causing Render Settings Common Tab UI to shrink
- Fixed packing to vrscene zip folder structure
- Fixed a crash when loading tiled EXR with size 1
- Fixed crash with Bifrost Aero scene
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Date - Aug 6, 2020
Download - Build 5.00.20
New features
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Installation
- Embed the License Server and the Cloud Client installations in the V-Ray for Maya installer
- Integrate the new installer in V-Ray for Maya
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- Convert lights for V-Ray
Modified features
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VRayProxy
- Added an option to export full path names for proxies
- Automatic conversion to the new VRayProxy node
- Check if the folder where the proxy will be saved exist before the export starts
- Enabled "Optimize for instancing" for proxy export by default
- Renamed the "One voxel per mesh" label for proxy export to "Optimize for instancing"
- Renamed -vrscenePreview to -vrsceneWholeScene in the ply2vrmesh option list
- Speed up the proxy export
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- Added support for explicit texture coordinates for the Texture sampler in Maya/Standalone
Bug fixes
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V-Ray
- Fixed slower render when started by clicking the VFB "render last" icon
- Fixed wrong bounding boxes on VRayScene preview
- Fixed new hair material not being affected when AcesCG color space is selected
- OSX: Fixed Installer failing to remove firewall exception
- Fixed artifacts with the adaptive dome light in the attached scene
- Fixed wrong object translations with flipAxis enabled in the VRayMesh preview
- Fixed very high memory usage when playing with VFB color corrections and the vfbControl command
- Fixed wrong VRaySun viewport preview when parent transform is scaled
- Fixed fatal error when rendering a refractive material in a specific scene
- Fixed OSL shader not taking into account the connected multiplyDivide node
- Fixed importing plugin object parameters for VRayPluginNode not working
- Fixed skipExistingFrame breaking the dome light texture when the first frame exists
- Fixed having V-Ray AppSDK installed prevents python in V-Ray for Maya working
- Fixed rendering hair ignoring per vertex map channels
- Fixed using uninverted normal bump option resulting in strange/wrong rendering
- Fixed error for swatches of file textures with filenames containing tags
- Allow longer names of render elements when saving in a .vrimg file from the VFB
- Fixed user attribute syntax with spaces around attribute name not working
- Fixed segmentation fault with alembic file on Linux
- Fixed instanced hair crashing when using VRayHairMtl
- Fixed error on importing vrscene with vrscene in geometry mode inside
- Fixed the Locator scale parameter not working on sphere and rectangular V-Ray lights in Viewport 2.0
- Fixed V-Ray could crash if reading maximum memory snapshot after plugins have been unloaded
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