Page History
UI Button | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Build 5.20.00
Official release, update 2
Date - Dec 08, 2021
New Features
...
V-Ray
- Native support for Apple Silicon (M1 arm64)
Add "Live link" button for connection with Chaos Vantage
Implement UVW Randomizer as shader and as a node
Ability to export V-Ray scene files from the Export menu in Cinema 4D
Ability to import V-Ray scene files as reference objects
Support for Chaos Cosmos materials
Support for instancing V-Ray Lights
Implement V-Ray Light Lister
Implement render mask modes: "Objects" and "Object ID"
Options to control the Light Volumetric Contribution
Cryptomatte with progressive sampling
VFB
- Add a Sharpen/Blur post effect layer
- Integrate rendering log in the new frame buffer
- Ability to set shortcut keys for all VFB items
- Batch image processing in VFB2 for vrimg files
- Ability to add color corrections to the VFB Background layer
Modified Features
...
V-Ray
- Improve V-Ray Dirt texture with additional features
- LightMix transfer from VFB back to the scene
- Improve V-Ray MultiSubTex to support new multiple random modes
V-Ray GPU
- Calculate Light Cache on the Graphics card when V-Ray GPU is used as renderer
VFB
- Allow masks for Render element layers
Bug Fixes
...
V-Ray
- Using "Random by Node name" mode in V-Ray MultiSubTex produces different results
- Viewport previews of materials with Dirt is very slow
- Disabling a child of a multi instance cloner doesn't remove the object during interactive rendering
- Affect Child does not work in Include/Exclude mode for Lights
- Cloner object displays additional light in the viewport
- Render mask mode set to "Texture" does not work
- Forester trees leaves are not rendered when motion blur is enabled
Build 5.10.24
Official release, update 1.4
...
Official release
Date - Dec 10, 2020
New Features
...
- Implement Chaos Cloud Submit dialog and initial integration with Cloud client
- Add support for VRScans (V-Ray Scanned Material)
- Implement MultiSubTex shader
...
- VolumeGrid voxel and bounding box preview for loaded caches
- Support for Cinema 4D noises with V-Ray GPU
- Add Object Select Render Element
- Add MultimatteID Render Element
- Support for the Cinema 4D "Background" object
- Implement V-Ray image output options
- Keep the FOV when Film Gate is changed and Specify FOV is checked
- V-Ray Light previews should hide when the Viewport filter for lights is off
- Make the Auto White Balance option a checkbox
- Set the default Mix Type for some float textures to "Normal"
- Change the size step for several real parameters to be more intuitive
- Improve user interface for V-Ray FastSSS2 and Light material
- Improve user interface for V-Ray Dirt and Distance shaders
- Improve user interface for V-Ray Sun
- Menu command for triggering V-Ray 3.7 scene conversion
Bug Fixes
...
- Drag and Dropping a material to a polygon selection doesn't create a selection tag
- Polygon selections are not working correctly with correction deformer attached to objects
- Polygon selections are not working when the name of the poly select tag is the same as the texture tag name
- Region rendering with production does not work on the first render
- Exporting a vrscene with single non-zero frame does not render the same frame
- Textures loaded with V-Ray bitmap are not saved correctly in the content browser
- VFB spin controls delimiter does not match the one in Cinema 4D
- Textures are not mapped in Environment fog and VolumeGrid
...
Beta Release
Date - Nov 04, 2020
New Features
...
- V-Ray VolumeGrid (WIP)
- About dialog with automatic version update checks
- Support for Cinema 4D noise shader without baking (CPU only)
...
- Improvements on V-Ray Proxy export and import including animations and material assignments
- Support for Filter shader without baking
- Add multiplication mix mode for distance parameters and shaders
- Support the basic material override options - without channel overrides
- Rearrange the GPU engine selection and the rendering devices button
- Expand the glossiness texture and Mix by default for VRayMtl
- Add presets for Light Path Expressions
- Adding the Beauty render elements now automatically sets up composite layers
- User interface of Bump material
- User interface of VRayBitmap
Bug Fixes
...
- Materials in parent objects do not work with polygon selections in child objects
- Normal bump maps do not work on V-Ray GPU
- Velocity render element does not work without enabling motion blur
- V-Ray does not respect the final image size output units
- V-Ray has wrong verbose level for the Console log
- GPU Production rendering does not respect the Noise threshold from the Production settings
- Canceling the Cinema 4D quit dialog makes V-Ray unusable
- Broken help page anchors for V-Ray lights
- VFB layers are preserved on new scenes
- ZDepth render element has additional gamma applied in Picture Viewer and output
...