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UI Button
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newWindowtrue
icondownload
titleDownload V-Ray for Cinema 4D
urlhttps://download.chaosgroup.com/?platform=70&product=47


Build 5.20.00

Official release, update 2

Date - Dec 08, 2021


New Features

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V-Ray

  • Native support for Apple Silicon (M1 arm64)
  • Add "Live link" button for connection with Chaos Vantage

  • Implement UVW Randomizer as shader and as a node

  • Ability to export V-Ray scene files from the Export menu in Cinema 4D

  • Ability to import V-Ray scene files as reference objects

  • Support for Chaos Cosmos materials

  • Support for instancing V-Ray Lights

  • Implement V-Ray Light Lister

  • Implement render mask modes: "Objects" and "Object ID"

  • Options to control the Light Volumetric Contribution

  • Cryptomatte with progressive sampling

VFB

  • Add a Sharpen/Blur post effect layer
  • Integrate rendering log in the new frame buffer
  • Ability to set shortcut keys for all VFB items
  • Batch image processing in VFB2 for vrimg files
  • Ability to add color corrections to the VFB Background layer


Modified Features

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V-Ray

  • Improve V-Ray Dirt texture with additional features
  • LightMix transfer from VFB back to the scene
  • Improve V-Ray MultiSubTex to support new multiple random modes

V-Ray GPU

  • Calculate Light Cache on the Graphics card when V-Ray GPU is used as renderer

VFB

  • Allow masks for Render element layers

 

Bug Fixes

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V-Ray

  • Using "Random by Node name" mode in V-Ray MultiSubTex produces different results
  • Viewport previews of materials with Dirt is very slow
  • Disabling a child of a multi instance cloner doesn't remove the object during interactive rendering
  • Affect Child does not work in Include/Exclude mode for Lights
  • Cloner object displays additional light in the viewport
  • Render mask mode set to "Texture" does not work
  • Forester trees leaves are not rendered when motion blur is enabled

 

Build 5.10.24

Official release, update 1.4

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Official release

Date - Dec 10, 2020

 

New Features

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  • Implement Chaos Cloud Submit dialog and initial integration with Cloud client
  • Add support for VRScans (V-Ray Scanned Material)
  • Implement MultiSubTex shader

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  • VolumeGrid voxel and bounding box preview for loaded caches
  • Support for Cinema 4D noises with V-Ray GPU
  • Add Object Select Render Element
  • Add MultimatteID Render Element
  • Support for the Cinema 4D "Background" object
  • Implement V-Ray image output options
  • Keep the FOV when Film Gate is changed and Specify FOV is checked
  • V-Ray Light previews should hide when the Viewport filter for lights is off
  • Make the Auto White Balance option a checkbox
  • Set the default Mix Type for some float textures to "Normal"
  • Change the size step for several real parameters to be more intuitive
  • Improve user interface for V-Ray FastSSS2 and Light material
  • Improve user interface for V-Ray Dirt and Distance shaders
  • Improve user interface for V-Ray Sun
  • Menu command for triggering V-Ray 3.7 scene conversion

 

Bug Fixes

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  • Drag and Dropping a material to a polygon selection doesn't create a selection tag
  • Polygon selections are not working correctly with correction deformer attached to objects
  • Polygon selections are not working when the name of the poly select tag is the same as the texture tag name
  • Region rendering with production does not work on the first render
  • Exporting a vrscene with single non-zero frame does not render the same frame
  • Textures loaded with V-Ray bitmap are not saved correctly in the content browser
  • VFB spin controls delimiter does not match the one in Cinema 4D
  • Textures are not mapped in Environment fog and VolumeGrid

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Beta Release

Date - Nov 04, 2020

New Features

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  • V-Ray VolumeGrid (WIP)
  • About dialog with automatic version update checks
  • Support for Cinema 4D noise shader without baking (CPU only)

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  • Improvements on V-Ray Proxy export and import including animations and material assignments
  • Support for Filter shader without baking
  • Add multiplication mix mode for distance parameters and shaders
  • Support the basic material override options - without channel overrides
  • Rearrange the GPU engine selection and the rendering devices button
  • Expand the glossiness texture and Mix by default for VRayMtl
  • Add presets for Light Path Expressions
  • Adding the Beauty render elements now automatically sets up composite layers
  • User interface of Bump material
  • User interface of VRayBitmap

 

Bug Fixes

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  • Materials in parent objects do not work with polygon selections in child objects
  • Normal bump maps do not work on V-Ray GPU
  • Velocity render element does not work without enabling motion blur
  • V-Ray does not respect the final image size output units
  • V-Ray has wrong verbose level for the Console log
  • GPU Production rendering does not respect the Noise threshold from the Production settings
  • Canceling the Cinema 4D quit dialog makes V-Ray unusable
  • Broken help page anchors for V-Ray lights
  • VFB layers are preserved on new scenes
  • ZDepth render element has additional gamma applied in Picture Viewer and output

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