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Build 5.20.06

Official release, update 2.6

Date - Jul 06, 2022


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newWindowtrue
icondownload
titleDownload V-Ray for Cinema 4D
urlhttps://download.chaosgroup.com/?platform=70&product=47


New features

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V-Ray

  • Implement an option for animating visibility in Object Properties tag

Modified features

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V-Ray

  • Raise the max file limit on MacOS to improve stability

Bug fixes

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V-Ray

  • Add support for the Reroute node
  • Additional unused nodes in node materials
  • Missing Add and Remove layer buttons from the layered node in V-Ray Node material on Cinema4D R26
  • The V-Ray Node space is not registered in Cinema 4D S26.1
  • Rendering Stereoscopic images in the Picture Viewer with Stereo Camera doesn't work in Cinema 4D S26
  • Assigned material part of the compound does not transfer to a new scene

V-Ray GPU

  • Texture mapping doesn't work on extruded spline primitives

VRayProxy

  • An error message popped up when exported cosmos asset is rendering

 

Build 5.20.05

Official release, update 2.5

Date – Jun 09, 2022

UI Button
colorblue
newWindowtrue
icondownload
titleDownload V-Ray for Cinema 4D
urlhttps://download.chaosgroup.com/?platform=70&product=47

 

New features

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V-Ray, VRayTextures

  • New nodes for context control
  • Add VRayEdges texture for node and classic materials

Modified features

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V-Ray

  • Expose the UVWChannel shader for use with Classic materials
  • Implement the "Use object material" option for V-Ray Clipper

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Official release, update 2.4

Date - Apr 27, 2022

 

New features

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V-Ray

  • Support for Cinema 4D S26
  • Implement V-Ray Override Material

Bug fixes

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V-Ray

  • Coat glossiness might produce NaN values in certain scene setups
  • Filter shader with empty input exports invalid vrscene
  • Fusion shader with empty channel exports invalid vrscene
  • Crash when VFB is opened in Cinema 4D R20
  • Corrupted node materials when changing versions

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Official release, update 2.3

Date - Apr 06, 2022

New features

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V-Ray

Modified features

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V-Ray

  • Improve export of native Cinema 4D shaders (Fusion, Fresnel and Colorizer)

  • Improve export of native Cinema 4D material

  • Support projection of single material with multiple selections

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Official release, update 2.2

Date - Feb 16, 2022

 

 

Modified features

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V-Ray

  • Transfer the object hierarchy when exporting vrscene and importing it into Chaos Vantage

 

Bug fixes

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V-Ray

  • Scenes with UVW randomizer may crash on open
  • Render mask clear does not work in animation or when toggled during interactive
  • V-Ray clipper (when mesh is used as a clipper) reduces the quality of the mesh when the objects are scaled down
  • Cryptomatte doesn't work with Node Layer name ID type

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Official release, update 2.1

Date - Feb 9, 2022

New features

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V-Ray

  • Implement V-Ray Aerial Perspective
  • Implement V-Ray Normal Map shader node
  • Add support for the Cinema 4D infinite floor
  • Show the ObjectID number as overlay in the Object Properties icon

Modified features

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V-Ray

  • Update Open Image Denoiser with support for Arm M1
  • Ability to create V-Ray Node materials from the menu
  • The U and V Size parameter in the light should represent the width and height of the light
  • Recalculate the intensity value for V-Ray Lights based on the currently selected light units

Bug fixes

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V-Ray

  • Support for loading assets from the new asset browser system in Cinema 4D S24 and R25
  • V-Ray doesn't respect the viewport aspect ratio and renders cropped image
  • Camera Shift causes Viewport Rendering to be mismatched
  • Turning ON or OFF the Round Edges doesn't refresh in interactive
  • Sun shadow texture is not rendered

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Official release, update 1.4

Date - Oct 27, 2021

Bug fixes

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V-Ray

  • Incorrect texture rendering when the UVW tag is placed after the material tag
  • V-Ray Bitmap "No Tiling" option does not work
  • Fix broken hyper link inside the Update dialog

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Official release, update 1.3

Date - Oct 14, 2021

New features

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  • Support for Cinema 4D R25

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  • Support TexRamp in material nodes

 

Modified features

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V-Ray

  • Improve responsiveness when working with Node Materials
  • Add an option to hide QT framework warnings from the log

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  • Better conversion for the "Material Weight" and "Use Fresnel" parameters from the classic V-Ray Advanced Material

 

Bug fixes

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V-Ray

  • Fix slow export of cloners in render instance mode
  • Fix slow export of scenes with lots of material assignments
  • GPU device selection is not used if preferences are not open
  • Wrong viewport previews of node materials
  • Viewport previews don't render if editor map size is not default
  • Overridden editor map size in the preview settings of the material is considered even if "override preferences" is disabled
  • The "Save" and "Open" dialogs are not shown when the VFB is used on displays with different DPI scaling
  • Textures are black in the viewport when using Cinema4D layered shader
  • LightMix in manual light select mode does not work

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Official release, update 1.2

Date - Sept 02 2021

New features

...

 

V-Ray

  • Support for Chaos Cosmos

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  • Implemented V-Ray Normal Map texture

  • TexMix as classic shader and node added in the V-Ray node space

 

Modified features

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VRayMaterials

  • Material viewport previews are slow even for constant colors

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  • Ozone and Turbidity parameters in VRay Sky should be inactive when Sky Model is set to Improved

 

Bug fixes

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V-Ray

  • Fixed wrong shadows casted by V-Ray Sun to Volumetric objects

  • Moving the VFB window causes the image inside to flicker

  • The Vertical Shift parameter in the Physical Camera does not work in Production rendering

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Official release, update 1.1

Date - Jul 27 2021

Modified features

...

 

V-Ray

  • Support for the VertexMap tag

 

Bug fixes

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V-Ray

  • V-Ray doesn't render in the same color space as the Node materials
  • Geometry dissapears with V-Ray GPU Interactive rendering when using the CUDA engine
  • Opacity mask doesn't work if the "Tile" option is disabled
  • V-Ray doesn't render motion blur when using command line rendering with frame overrides
  • Node preview updates may not be triggered for ports of Layered and Blend nodes
  • Aborted update of texture node preview
  • Different animated visibility in V-Ray for Cinema 4D and Standalone
  • Animated visibility of objects does not work when exported and rendered with V-Ray Standalone
  • Fix artifacts with animated boolean geometry
  • Crash with animated boolean geometry when using default scene material

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Official release, update 1

Date - Jun 23, 2021

 

New features

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V-Ray

  • Add V-Ray node space for node materials
  • Add V-Ray Clipper as scene object
  • Add V-Ray Fur as scene object
  • Cryptomatte in progressive
  •  Progressive caustics mode

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  • Added support for normal maps in world space

 

Modified features

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V-Ray

  • Improve include/exclude object lists usage with hierarchies
  • Consider MotionBlur tag for disabling motion blur on objects
  • Faster initialization of meshes with static 3D displacement in Standalone
  • Mixed filtering option for ZDepth
  • Added preview modes to V-Ray Proxy object
  • Automatically load the full geometry when it's made editable

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  • Add support for dirt and curvature attached to extra tex when OOC geometry is enabled

 

Bug fixes

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V-Ray Proxy

  • Fixed export of animated proxy

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  • Instances and Multi-instances support
  • Support blending of multiple material assignment tags
  • Motion blur samples override for objects
  • Support Cinema 4D S24

Bug fixes

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  • Hair is rendered without motion blur
  • Crash when switching projects with Volume Grid preview in Cinema 4D
  • The MultiMatte render element renders different result in V-Ray GPU compared to V-Ray
  • V-Ray GPU production crashes if there is applied material with missing texture

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  • VolumeGrid Preview Rollout for Cinema 4D - Velocity Streamlines
  • Integrate V-Ray TexRamp texture
  • Support for Cloner object with V-Ray Volume Grid in Cinema 4D


Bug fixes

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  • Distributed rendering doesn't work correctly when rendering animations
  • Wrong material assignment on objects with dynamic caches
  • HairNextMtl doesn't work with bitmaps assigned to the diffuse color
  • Materials get tiled when scaled even if "tile" setting is disabled in Attributes manager
  • Image sequences are not rendered when used with the Cinema 4D bitmap
  • Cinema 4D noise doesn't work when used in Blend Material
  • Relative file paths do not work for non-texture assets
  • Deformed geometry does not update in animation
  • Motion blur only works for the first rendered frame
  • The Distance texture is not affected by geometry with applied skin deformer
  • Crashes on MacOS systems with more CPU cores
  • Cloning Proxy objects doesn't copy the assigned materials
  • Animated visibility of objects does not work

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  • LegacySceneConverter: Support of converting object layers
  • LegacySceneConverter: Support for more converted types (Materials and Composite Tag)
  • Render Elements: Prevent drag and drop of non-render element objects in the render elements list
  • Exported lights should consider visibility and layers flags
  • VRayVolumeGrid: VolumeGrid Preview Rollout for Cinema 4D - Container and Voxel Preview
  • Ability to convert scenes via script with python (c4dpy)
  • Add an option to disable the automatic conversion pop-up window when opening V-Ray 3.7 scene

Bug fixes

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  • Animated visibility of objects does not work
  • V-Ray doesn't respect the "Render" option in the Cinema 4D layers
  • Wrong texture projection of child objects
  • Native C4D noise shader doesn't render correctly when rendering with DR
  • Missing Phong tags may cause different buckets from slaves with DR
  • Distributed rendering doesn't work correctly when rendering animations
  • Wrong UVW coordinates when generated with V-Ray Material
  • VRayProxy: Copying Proxy objects doesn't copy the assigned materials
  • Displacement is wrongly applied when geometry is cloned
  • The "Use mtl ID" parameter in the ObjectSelect RE doesn't work
  • Objects saved in the content browser do not show the materials applied to them
  • Interactive: Starting Interactive with unsupported camera makes the render buttons inactive
  • Interactive: VFB settings and layers are reset when changing material preview scene or creating material
  • Exported animation does not have second frame values in vrscene
  • Applying material to a poly selection should happen only in "Polygon" mode
  • VRayVolumeGrid: When two or more VolumeGrids in Cinema 4D load the same cache, their previews are not updated correctly when scrolling the timeline
  • Improve Interactive and UI responsiveness when tweaking materials and textures
  • V-Ray GPU: Normal displacement has wrong normals
  • V-Ray GPU: Incorrect GPU LPE REs with Light Cache

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Beta Release

Date - Sep 28, 2020

 

New features

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Installation

  • Integrate the new installer design in V-Ray for Cinema 4D
  • Embed the License Server installation in the V-Ray for Cinema 4D installer

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V-Ray Denioser

  • Added Nvidia AI Denoiser