Page History
Build 5.20.06
Official release, update 2.6
Date - Jul 06, 2022
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New features
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V-Ray
- Implement an option for animating visibility in Object Properties tag
Modified features
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V-Ray
- Raise the max file limit on MacOS to improve stability
Bug fixes
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V-Ray
- Add support for the Reroute node
- Additional unused nodes in node materials
- Missing Add and Remove layer buttons from the layered node in V-Ray Node material on Cinema4D R26
- The V-Ray Node space is not registered in Cinema 4D S26.1
- Rendering Stereoscopic images in the Picture Viewer with Stereo Camera doesn't work in Cinema 4D S26
- Assigned material part of the compound does not transfer to a new scene
V-Ray GPU
- Texture mapping doesn't work on extruded spline primitives
VRayProxy
- An error message popped up when exported cosmos asset is rendering
Build 5.20.05
Official release, update 2.5
Date – Jun 09, 2022
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New features
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V-Ray, VRayTextures
- New nodes for context control
Add VRayEdges texture for node and classic materials
Modified features
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V-Ray
- Expose the UVWChannel shader for use with Classic materials
- Implement the "Use object material" option for V-Ray Clipper
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Official release, update 2.4
Date - Apr 27, 2022
New features
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V-Ray
- Support for Cinema 4D S26
- Implement V-Ray Override Material
Bug fixes
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V-Ray
- Coat glossiness might produce NaN values in certain scene setups
- Filter shader with empty input exports invalid vrscene
- Fusion shader with empty channel exports invalid vrscene
- Crash when VFB is opened in Cinema 4D R20
- Corrupted node materials when changing versions
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Official release, update 2.3
Date - Apr 06, 2022
New features
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V-Ray
Implement V-Ray Renderable Spline tag
Support for the Cinema 4D Projector shader
Modified features
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V-Ray
Improve export of native Cinema 4D shaders (Fusion, Fresnel and Colorizer)
Improve export of native Cinema 4D material
Support projection of single material with multiple selections
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Official release, update 2.2
Date - Feb 16, 2022
Modified features
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V-Ray
- Transfer the object hierarchy when exporting vrscene and importing it into Chaos Vantage
Bug fixes
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V-Ray
- Scenes with UVW randomizer may crash on open
- Render mask clear does not work in animation or when toggled during interactive
- V-Ray clipper (when mesh is used as a clipper) reduces the quality of the mesh when the objects are scaled down
- Cryptomatte doesn't work with Node Layer name ID type
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Official release, update 2.1
Date - Feb 9, 2022
New features
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V-Ray
- Implement V-Ray Aerial Perspective
- Implement V-Ray Normal Map shader node
- Add support for the Cinema 4D infinite floor
- Show the ObjectID number as overlay in the Object Properties icon
Modified features
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V-Ray
- Update Open Image Denoiser with support for Arm M1
- Ability to create V-Ray Node materials from the menu
- The U and V Size parameter in the light should represent the width and height of the light
- Recalculate the intensity value for V-Ray Lights based on the currently selected light units
Bug fixes
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V-Ray
- Support for loading assets from the new asset browser system in Cinema 4D S24 and R25
- V-Ray doesn't respect the viewport aspect ratio and renders cropped image
- Camera Shift causes Viewport Rendering to be mismatched
- Turning ON or OFF the Round Edges doesn't refresh in interactive
- Sun shadow texture is not rendered
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Official release, update 1.4
Date - Oct 27, 2021
Bug fixes
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V-Ray
- Incorrect texture rendering when the UVW tag is placed after the material tag
- V-Ray Bitmap "No Tiling" option does not work
- Fix broken hyper link inside the Update dialog
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Official release, update 1.3
Date - Oct 14, 2021
New features
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- Support for Cinema 4D R25
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- Support TexRamp in material nodes
Modified features
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V-Ray
- Improve responsiveness when working with Node Materials
- Add an option to hide QT framework warnings from the log
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- Better conversion for the "Material Weight" and "Use Fresnel" parameters from the classic V-Ray Advanced Material
Bug fixes
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V-Ray
- Fix slow export of cloners in render instance mode
- Fix slow export of scenes with lots of material assignments
- GPU device selection is not used if preferences are not open
- Wrong viewport previews of node materials
- Viewport previews don't render if editor map size is not default
- Overridden editor map size in the preview settings of the material is considered even if "override preferences" is disabled
- The "Save" and "Open" dialogs are not shown when the VFB is used on displays with different DPI scaling
- Textures are black in the viewport when using Cinema4D layered shader
- LightMix in manual light select mode does not work
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Official release, update 1.2
Date - Sept 02 2021
New features
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V-Ray
Support for Chaos Cosmos
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Implemented V-Ray Normal Map texture
TexMix as classic shader and node added in the V-Ray node space
Modified features
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VRayMaterials
Material viewport previews are slow even for constant colors
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Ozone and Turbidity parameters in VRay Sky should be inactive when Sky Model is set to Improved
Bug fixes
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V-Ray
Fixed wrong shadows casted by V-Ray Sun to Volumetric objects
Moving the VFB window causes the image inside to flicker
The Vertical Shift parameter in the Physical Camera does not work in Production rendering
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Official release, update 1.1
Date - Jul 27 2021
Modified features
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V-Ray
- Support for the VertexMap tag
Bug fixes
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V-Ray
- V-Ray doesn't render in the same color space as the Node materials
- Geometry dissapears with V-Ray GPU Interactive rendering when using the CUDA engine
- Opacity mask doesn't work if the "Tile" option is disabled
- V-Ray doesn't render motion blur when using command line rendering with frame overrides
- Node preview updates may not be triggered for ports of Layered and Blend nodes
- Aborted update of texture node preview
- Different animated visibility in V-Ray for Cinema 4D and Standalone
- Animated visibility of objects does not work when exported and rendered with V-Ray Standalone
- Fix artifacts with animated boolean geometry
- Crash with animated boolean geometry when using default scene material
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Official release, update 1
Date - Jun 23, 2021
New features
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V-Ray
- Add V-Ray node space for node materials
- Add V-Ray Clipper as scene object
- Add V-Ray Fur as scene object
- Cryptomatte in progressive
- Progressive caustics mode
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- Added support for normal maps in world space
Modified features
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V-Ray
- Improve include/exclude object lists usage with hierarchies
- Consider MotionBlur tag for disabling motion blur on objects
- Faster initialization of meshes with static 3D displacement in Standalone
- Mixed filtering option for ZDepth
- Added preview modes to V-Ray Proxy object
- Automatically load the full geometry when it's made editable
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- Add support for dirt and curvature attached to extra tex when OOC geometry is enabled
Bug fixes
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V-Ray Proxy
- Fixed export of animated proxy
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- Instances and Multi-instances support
- Support blending of multiple material assignment tags
- Motion blur samples override for objects
- Support Cinema 4D S24
Bug fixes
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- Hair is rendered without motion blur
- Crash when switching projects with Volume Grid preview in Cinema 4D
- The MultiMatte render element renders different result in V-Ray GPU compared to V-Ray
- V-Ray GPU production crashes if there is applied material with missing texture
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- VolumeGrid Preview Rollout for Cinema 4D - Velocity Streamlines
- Integrate V-Ray TexRamp texture
- Support for Cloner object with V-Ray Volume Grid in Cinema 4D
Bug fixes
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- Distributed rendering doesn't work correctly when rendering animations
- Wrong material assignment on objects with dynamic caches
- HairNextMtl doesn't work with bitmaps assigned to the diffuse color
- Materials get tiled when scaled even if "tile" setting is disabled in Attributes manager
- Image sequences are not rendered when used with the Cinema 4D bitmap
- Cinema 4D noise doesn't work when used in Blend Material
- Relative file paths do not work for non-texture assets
- Deformed geometry does not update in animation
- Motion blur only works for the first rendered frame
- The Distance texture is not affected by geometry with applied skin deformer
- Crashes on MacOS systems with more CPU cores
- Cloning Proxy objects doesn't copy the assigned materials
- Animated visibility of objects does not work
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- LegacySceneConverter: Support of converting object layers
- LegacySceneConverter: Support for more converted types (Materials and Composite Tag)
- Render Elements: Prevent drag and drop of non-render element objects in the render elements list
- Exported lights should consider visibility and layers flags
- VRayVolumeGrid: VolumeGrid Preview Rollout for Cinema 4D - Container and Voxel Preview
- Ability to convert scenes via script with python (c4dpy)
- Add an option to disable the automatic conversion pop-up window when opening V-Ray 3.7 scene
Bug fixes
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- Animated visibility of objects does not work
- V-Ray doesn't respect the "Render" option in the Cinema 4D layers
- Wrong texture projection of child objects
- Native C4D noise shader doesn't render correctly when rendering with DR
- Missing Phong tags may cause different buckets from slaves with DR
- Distributed rendering doesn't work correctly when rendering animations
- Wrong UVW coordinates when generated with V-Ray Material
- VRayProxy: Copying Proxy objects doesn't copy the assigned materials
- Displacement is wrongly applied when geometry is cloned
- The "Use mtl ID" parameter in the ObjectSelect RE doesn't work
- Objects saved in the content browser do not show the materials applied to them
- Interactive: Starting Interactive with unsupported camera makes the render buttons inactive
- Interactive: VFB settings and layers are reset when changing material preview scene or creating material
- Exported animation does not have second frame values in vrscene
- Applying material to a poly selection should happen only in "Polygon" mode
- VRayVolumeGrid: When two or more VolumeGrids in Cinema 4D load the same cache, their previews are not updated correctly when scrolling the timeline
- Improve Interactive and UI responsiveness when tweaking materials and textures
- V-Ray GPU: Normal displacement has wrong normals
- V-Ray GPU: Incorrect GPU LPE REs with Light Cache
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Beta Release
Date - Sep 28, 2020
New features
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Installation
- Integrate the new installer design in V-Ray for Cinema 4D
- Embed the License Server installation in the V-Ray for Cinema 4D installer
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V-Ray Denioser
- Added Nvidia AI Denoiser