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Scatter color = RGB (250, 20, 30)

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Scatter color = RGB (250, 236, 5)

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Refraction - advanced

 

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Trace Refractions – Enables refractions for the current material.

Max depth – The number of times a ray can be refracted. Scenes with lots of refractive and reflective surfaces may require higher values to look correct. See the Refraction Depth example above for illustration.

Affect Channels – Allows the user to specify which channels are going to be affected by the transparency of the material.

Color Only – The transparency affects only the RGB channel of the final render.
Color+alpha – This will cause the material to transmit the alpha of the refracted objects, instead of displaying an opaque alpha. 
All channels – All channels and render elements are affected by the transparency of the material. This option is not available for V-Ray GPU.

Dispersion – Enables the calculation of true light wavelength dispersion. 

Dispersion Abbe – Allows the user to increase or decrease the dispersion effect. Lowering it widens the dispersion and vice versa. See the Dispersion Abbe example below for illustration.

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