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Build 5.20.

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06

Official release, update 2.45

Date - Mar 16Apr 14, 2022

UI Button
colorblue
newWindowtrue
icondownload
titleDownload V-Ray for Rhino
urlhttps://download.chaosgroup.com/?platform=51&product=47

 

Improvements & Bug Fixes

  • V-Ray Swarm is updated to version 1.4.7
  • Adaptive Bucket Splitting is implemented. This is a new method for adapting the render bucket size for optimal utilization. The method is enabled by default for both new and old projects
  • The GPU Light Cache preview is no longer missing when the rendered image is bigger than 4040 pixels squared
  • An issue causing the asset preview to fail in specific situations is resolved
  • An issue causing a crash in V-Ray for Grasshopper when interactive changes are applied in a rapid succession is resolved
  • The Keep Continuity option of materials using displacement is now respected in Grasshopper
  • An issue leading to black images being rendered, when using Depth of Field with Focus Source based on Rhino and the ‘No focal blur…’ option, is resolved
  • An issue causing .tx material library textures to be missing their viewport previews in specific situations is resolved

 

 

Build 5.20.05

Official release, update 2.4

Date - Mar 16, 2022

Improvements & Bug Fixes

 

Integration

  • The minimum required Rhino version is now 7.15
  • Chaos License Server updated to version 5.5.5
  • The viewport preview of disabled Fur and Clipper object modifiers is now correctly disabled
  • A new menu with links to three of the standalone tools that ship with V-Ray is implemented - V-Ray / Tools / External. It contains shortcuts for the GPU Device Select, V-Ray Denoiser and the VRMesh Viewer standalone applications
  • Decal widgets are now automatically created with an offset in the direction of the projector base. This avoids artifacts caused by overlapping faces when the decal is snapped to the surface of another mesh on creation
  • Changes to the UVW transformation of a Scatter host object now correctly affect the Scatter’s density texture placement
  • Changing irrelevant texture mapping parameters of an object no longer causes interactive rendering updates
  • An issue preventing Scatter from updating the guests placement when switching between density textures is resolved
  • A photon emission disk is now displayed for all custom Sun light sources in the scene. This greatly improves the process of choosing the correct radius for the caustic photons emission
  • A scripting method for acquiring the current V-Ray plugin version implemented
  • Information about the project’s unit of measurement is included when scene objects are exported as .vrscene files
  • A number of issues related to OSL materials and textures are resolved. Note that such assets are currently unavailable for creation via the Asset Editor
  • The following parameters are added to the vrayExportVRScene command - StripPaths, HexArrays and HexTransforms
  • An issue preventing the application of geometry modifier assets by drag and dropping them from the Outliner onto scene objects is resolved
  • The viewport previews of .tx texture files are no longer lost in specific situations. Relocating projects that use V-Ray library materials should no longer lead to white materials being displayed in the viewport
  • Downloading a Cosmos asset using the _vrayCosmos command (and its Download argument) is now possible
  • Uninstalling V-Ray for Rhino 8 now correctly removes all associated plugin folders
  • Changes to the UVW transformation of an object now correctly triggers an interactive rendering update
  • Infinite Planes in blocks are no longer rendered with an incorrect transformation
  • The installer now shows more detailed information on why V-Ray can not be installed for a particular Rhino version. There is a clear distinction between Rhino not being installed and not being updated to the minimum required version

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Official release, update 2.3

Date - Jan 28, 2022

Improvements & Bug Fixes

 

Integration

  • Experimental support for Rhino 8 is added
  • All the default VFB shortcuts are now correctly set
  • An issue causing materials assigned to blocks which are not instantiated in the project to be incorrectly purged, is resolved
  • The Decal viewport widget is updated to more clearly show the projection’s orientation
  • The Decal’s creation logic is updated to allow precise initial positioning and orientation. The first selected point determines the lower left corner of the Decal projection, the second determines the upper right corner and the third, sets the widget height
  • The Decal's material is no longer duplicated after its deletion is undone
  • Setting the Decal’s material to ‘None’ now correctly triggers interactive rendering update
  • Plane input is now used for positioning and orienting Rectangular Lights in Grasshopper. Legacy definitions can be migrated and will continue working as before
  • The Scatter’s density map is now correctly placed based on the object UVs
  • Camera FOV animations created in Grasshopper are now correctly exported to  vrscene files
  • An issue causing a crash when V-Ray plugin is manually loaded in specific situations, is resolved
  • An issue leading to incorrect results when one of the Dome light options - Affect Specular or Affect Reflections is disabled, is resolved

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Official release, update 2.2

Date - Dec 21, 2021

Improvements & Bug Fixes

Integration

  • Rhino no longer hangs after using specific Rhino commands while V-Ray is installed and active. The commands that were causing this issue are - Intersect, IntersectTwoSets and Contour
  • Intel Open Image Denoiser engine added to the V-Ray Denoiser’s engines list
  • An issue preventing Grasshopper animations from being sent to Vantage via live link is resolved
  • An issue causing SubD geometry objects to be rendered incorrectly in the V-Ray Interactive viewport is resolved
  • The Render in Project component no longer throws an error when a multi-layered V-Ray material part of the definition is loaded via the Material from File component
  • Proxy Mesh materials are no longer duplicate when a proxy deletion is undone
  • The menu link Help / Plugins / V-Ray for Rhino now redirects to the correct web address
  • All V-Ray-specific Windows 10 Start Menu shortcuts are now located in a V-Ray for Rhinoceros Start Menu group

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Official release, update 2.1

Date - Nov 18, 2021

 

Improvements & Bug Fixes

Integration

  • An issue preventing in-app EULA acceptance is resolved. The V-Ray installer no longer fails to create and set access to the required directories
  • An issue preventing UNC paths that start with a double backslashes (\\networkLocation\...) from being automatically resolved is fixed
  • Rhino decals are now rendered correctly when the CUDA or RTX engine is used. The decal texture is no longer repeated outside of the decal projector
  • An issue preventing the Live Link from functioning correctly in specific projects is resolved. Scenes containing a Cryptomatte render elements can now be viewed and interacted with in both Vision and Vantage
  • The Rhino decal stack order is now respected by V-Ray. A restart of the interactive rendering process is required for any changes to have an effect
  • Creating a V-Ray Decal in the Asset Editor no longer leads to an invalid and invisible viewport gizmo to appear
  • An issue preventing spherical and cylindrical Rhino Decals from being rendered correctly is resolved
  • Scatter now correctly responds to changes of the host mesh’s normals direction
  • The V-Ray menu option Convert to Scatter Host now calls the correct command - vrayScatter
  • An issue causing incorrect rendering of Grasshopper surfaces is resolved. There is no longer need for a meshing node to be placed between the surface and V-Ray Geometry components
  • An issue preventing the Export Animation feature of the Live Link component from working correctly with Vantage is resolved
  • An issue caused by using the ‘Reset to Defaults’ function for a V-Ray material in Rhino’s materials list is resolved. Using the reset followed by changing the material’s type (to Custom for example) no longer leaves a corrupted V-Ray material (one that gets duplicated on application) in the Asset Editor

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Official release, update 1.3

Date - May 19, 2021

 

 

Improvements & Bug Fixes

  • The default and minimum widths of the Cosmos browser are both decreased to 480 pixels to better fit the new narrow UI layout
  • The size of the V-Ray Material Library is decreased to ensure faster downloads. This is done by applying a compression to most texture image files. An update of existing libraries will not be required. When a fresh instance of the library is downloaded, however, the compressed textures will be used
  • An issue causing the Material Library Download message to incorrectly appear in specific situations is resolved
  • Displacement textures using UVW Placement source no longer lead to an incorrectly displaced mesh to be generated when Normal Displacement mode is selected
  • The Rounded Edges effect no longer glitches on view change during interactive GPU (CUDA or RTX) rendering
  • Opacity textures are no longer rendered incorrectly on GPU when the On-demand mipmapping Resize option is enabled
  • Rendering a car paint material with flake size set to 0 no longer leads to a crash
  • Lowering the refraction glossiness of a VRay Mtl below 0.78 now correctly decreases the effect - in a linear fashion
  • The ‘Auto Save Completed Only’ VFB option now works as expected
  • Added support for Rhino’s render view selection option. All the available options including Specific View, Named View and Snapshot are now respected by V-Ray
  • Using Material from File combined with the Render in Project component in V-Ray for Grasshopper no longer leads to a crash
  • Transactions can now be used when writing scripts using the V-Ray API
  • Proxy Mesh previews are no longer scaled incorrectly on scene load
  • An issue causing Grasshopper definitions to get incorrectly updated during a live Vision session is resolved
  • VisualArq object changes are now supported during interactive rendering
  • The main VFB no longer sinks behind Rhino when the Grasshopper VFB is shown
  • A Rhino icon is displayed on asset import from Cosmos in case more than one Cosmos-enabled applications are running
  • Improved viewport representation of materials using the VRay Mtl’s built-in Self-illumination parameters
  • Rhino’s bitmap texture ‘Treat as linear’ option is now supported
  • Material changes affecting hidden block instances are now correctly updated during interactive rendering
  • Bongo 3 is now completely ignored by V-Ray to avoid confusion. Bongo 3 support will be added in the future
  • Scenes exported by the Batch Renderer are now compressed and smaller in size (the HEX array compression is used). The same applies to scenes submitted for Cloud rendering. This optimized the upload stage of the submission process
  • The texture multiplier values of the V-Ray materials are now correctly displayed in the Rhino viewport
  • The Node.primary_visibility option is no longer disabled when the Node.visibility is disabled in exported vrscenes since it makes no difference
  • The sunlight name is now consistent (Rhino Document Sun) in all the default vropt files that V-Ray provides - ‘Rhino Default.vropt’, ‘Studio_01.vropt’ and ‘Arch_01.vropt’
  • Rhino Document Sun in old scenes does not respond to Light Mix adjustments

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Official release, update 1.2

Date - Apr 12, 2021

 

Improvements & Bug Fixes

  • Cosmos client application updated to version 2021.3.22
  • The Chaos login url opened after installation is updated. The online licensing is automatically activated to prompt login right away
  • Added support for the PBR material in Rhino 7. PBR shaders can be rendered directly or converted to V-Ray materials either by changing their Type or using the ‘vrayMtlFromRhino’ command. Note that Displacement only works after the material is converted to V-Ray
  • Scenes created with V-Ray versions older than 1.4, later loaded and saved with V-Ray 5, update 1 no longer lead to a crash
  • Rhino material names are preserved when converted to V-Ray Materials. This applies to both changing the material Type or using the ‘vrayMtlFromRhino’ command
  • Sub-material references are now correctly preserved after the Rename conflict resolution option is selected on import
  • Deleted default environment texture is no longer recreated when opening a project
  • An issue causing the V-Ray data upgrade message to appear every time specific scenes are loaded is resolved
  • It is no longer required to save the 3dm file right after opening it in order to use the Pack Project function
  • The VRay Mtl built-in bump and self-illumination parameters are now used when rendering or converting Rhino materials
  • Changes in an object’s texture mapping are now correctly updated during an interactive GPU (CUDA or RTX) rendering session
  • An issue causing some objects with decals to render black is resolved
  • An issue preventing decals on multiple objects sharing a material from working correctly is resolved
  • Decals from V-Ray Next scenes are now rendered correctly
  • Material or light assets are no longer included in .vropt settings files
  • Changing the current renderer in Rhino while in a V-Ray interactive rendering session no longer causes issues. Setting Rhino’s current renderer back to V-Ray afterwards no longer fails
  • Rhino scripts are no longer wrapped in V-Ray transactions. This ensures that all V-Ray related scene changes are applied immediately and not after the script ends
  • Fixed a bug causing incorrect exclusion mode to be displayed for clippers assigned to multiple meshes

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