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Layers Menu
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Blend Mode* | Description |
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Overwrite | Displays the current layer (FG) on top of all layers (BG) without blending. This is the default. |
Normal | Blends the FG based on the alpha values of the BG. |
Average | The average of the current layer (FG) and the result from the layers below it (BG). |
Add | Adds the FG to the BG. |
Subtract | Subtracts the FG from the BG. |
Divide | Divides the pixel values of the FG by the BG. |
Darken | Compares the FG to the BG and takes the darker pixel values of the two. |
Multiply | Multiplies the FG by the BG. |
Color Burn | The color of the FG is applied to darker pixels in the BG. |
Linear Burn | Same as Color Burn but with less contrast. |
Lighten | Compares the FG to the BG and takes the lighter of the two. |
Screen | Makes both light and dark areas lighter. |
Pin Light | Replaces the BG colors depending on the brightness of the FG color. If the FG color is lighter than mid-gray, BG colors darker than the FG color are replaced and vice versa. |
Difference | Compares the pixels in the BG and FG and subtracts the darker pixels from the brighter ones. |
Exclusion | Same as Difference but with less contrast. |
Hue | Uses the hue from the FG , while the value and saturation are taken from the BG. |
Saturation | Uses the saturation from the FG, while the value and hue are taken from the BG. |
Color | Uses the hue and saturation from the FG, while the value is taken from the BG. |
Value | Uses the value from the FG, while the hue and saturation are taken from the BG. |
Hard Mix (8bit) | Adds the FG to the BG and for each color component returns a value of 255 if the result is 255 or greater, or returns 0 if the result is less than 255. |
Color Dodge (8bit) | The color of the FG is applied to lighter pixels in the BG. |
Linear Dodge (8bit) | Same as Color Dodge but with less contrast. |
Spotlight (8bit) | Same as Multiply, but with twice the brightness. |
Spotlight Blend (8bit) | Same as Spotlight, but additionally brightens the BG. |
Overlay (8bit) | Darker pixels become darker where the BG is dark and brighter pixels become brighter where the BG is bright. |
Soft Light (8bit) | Darker pixels become darker where the FG is dark and brighter pixels become brighter where the FG is bright. |
Hard Light (8bit) | Spotlight is applied to pixels where the FG is dark and Screen is applied to pixels where the FG is bright. |
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Filmic Tonemap
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