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In this tutorial, we show how Phoenix works together with Particle Flow (PFlow).
Particles are generated by using 3ds Max's PFlow. There are two particle systems in the scene. One for the main flame of the flamethrower and another for the fire dripping from the main flame.


PFlow's particles contain velocity data and Phoenix can use it as a source for fire and smoke to produce realistic flamethrower. This effect can be also used for dragon breathing fire simulation.

We take advantage of the Time Base - Particle Age, a powerful feature of the Fire/Smoke Source. It allows you to animate the emission of fluid based on the age of each individual particle.

This simulation requires Phoenix 4.30 Official Release and V-Ray 5 Official Release for 3ds Max 2017 at least. You can download official Phoenix and V-Ray from https://download.chaos.com. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.

 

Press the Download button below to get an archive with the start and end scenes.

This download package does not contain the HDRI maps used in the scene.

 

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titleDownload Project Files
urlhttps://drive.google.com/uc?export=download&id=1m1AzJqee1vylIZd00o5TU-R3tWZdPber

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<iframe width="800" height="450" src="https://www.youtube.com/embed/zauI9cWZdKw?version=3&loop=1&playlist=zauI9cWZdKw" frameborder="0" allowfullscreen></iframe>

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We are going to create two different Fire/Smoke Sources. As an overview, we list them here first.

The main_flame emits fuel and burns. The dripping_fire emits small fire coming out of the main flame.

Let's create the sources.

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Fire/Smoke Source

Emit Mode

Inject Power

Temperature

Fuel

Motion Velocity

Time Base

Prt Size

PHXSource_main_flame

Volume Inject

Animated

2200

1.0

1.5

Particle Age

0.2

PHXSource_dripping_fire

Volume Inject

15

3000

off

1.0

Particle Age

0.1

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